My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Electro Dragon Goblin Giant Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Ice Golem Barbarian Barrel Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fire Spirit Electro Dragon Fisherman
Zap
Fire Spirit Royal Giant Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Royal Ghost
The Log
Fire Spirit Royal Giant Fisherman
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Electro Dragon Royal Ghost Fisherman
Fireball
Electro Dragon Fisherman
Poison
Electro Dragon Fisherman
Lightning
Ice Golem Electro Dragon Fisherman
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Barbarian Barrel Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Barbarian Barrel Royal Ghost Fisherman Electro Dragon Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Barbarian Barrel Royal Ghost

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Ice Golem Goblin Giant Fisherman
Royal Giant
Fire Spirit Barbarian Barrel Fisherman Ice Golem Electro Dragon Royal Ghost
Ice Golem
Fire Spirit Royal Giant Barbarian Barrel Electro Dragon
Barbarian Barrel
Royal Giant Ice Golem Electro Dragon Goblin Giant
Electro Dragon
Royal Giant Ice Golem Barbarian Barrel Goblin Giant Fisherman
Goblin Giant
Fire Spirit Barbarian Barrel Electro Dragon Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant Fire Spirit Electro Dragon Goblin Giant Royal Ghost

Defense Synergies 0 7

Fire Spirit
Ice Golem
Royal Giant
Ice Golem
Fire Spirit Barbarian Barrel Electro Dragon Royal Ghost Fisherman
Barbarian Barrel
Ice Golem Electro Dragon
Electro Dragon
Ice Golem Barbarian Barrel Fisherman
Goblin Giant
Royal Ghost
Ice Golem
Fisherman
Ice Golem Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Electro Dragon Goblin Giant
Electro Dragon Fisherman
Fisherman Fire Spirit Electro Dragon
Electro Dragon Fisherman
Barbarian Barrel
Barbarian Barrel Fire Spirit Electro Dragon Royal Ghost
Fire Spirit Electro Dragon
Ice Golem Barbarian Barrel Electro Dragon Goblin Giant
Fisherman
Fire Spirit Ice Golem Barbarian Barrel Royal Ghost Fisherman
Ice Golem Barbarian Barrel Electro Dragon Goblin Giant Royal Ghost Fisherman
Electro Dragon
Fire Spirit Electro Dragon
Fire Spirit Barbarian Barrel Electro Dragon Royal Ghost
Fisherman
Electro Dragon Fisherman
Fire Spirit Barbarian Barrel Electro Dragon Royal Ghost Fisherman
Barbarian Barrel Fire Spirit Ice Golem Electro Dragon Royal Ghost Fisherman
Fisherman
Royal Ghost Fire Spirit Barbarian Barrel Electro Dragon Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel Royal Ghost Fisherman
Ice Golem Barbarian Barrel Electro Dragon Royal Ghost Fisherman
Ice Golem Electro Dragon Goblin Giant Fisherman
Ice Golem Barbarian Barrel Goblin Giant Fisherman
Goblin Giant Fisherman
Fire Spirit Ice Golem Electro Dragon Goblin Giant
Ice Golem Goblin Giant
Goblin Giant Fisherman
Electro Dragon Ice Golem Barbarian Barrel
Goblin Giant
Electro Dragon
Goblin Giant
Ice Golem Goblin Giant
Electro Dragon
Electro Dragon Ice Golem Barbarian Barrel Goblin Giant Fisherman
Ice Golem Barbarian Barrel Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Electro Dragon Royal Ghost
Barbarian Barrel Electro Dragon Royal Ghost Fisherman
Barbarian Barrel Electro Dragon Goblin Giant
Ice Golem Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Ice Golem Electro Dragon Goblin Giant
Fire Spirit
Fire Spirit Ice Golem Barbarian Barrel Electro Dragon
Electro Dragon Fisherman
Fire Spirit Electro Dragon Fisherman
Barbarian Barrel Electro Dragon Fisherman
Fire Spirit Electro Dragon
Fire Spirit Ice Golem Barbarian Barrel Fisherman
Barbarian Barrel Electro Dragon Fisherman
Ice Golem Barbarian Barrel Fisherman
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Fisherman
Fire Spirit Barbarian Barrel Electro Dragon Fisherman
Fire Spirit Barbarian Barrel Electro Dragon
Fisherman
Barbarian Barrel Electro Dragon
Ice Golem Fire Spirit Barbarian Barrel Electro Dragon
Fisherman
Barbarian Barrel Electro Dragon Royal Ghost Fisherman
Electro Dragon Fisherman
Barbarian Barrel Fisherman
Fire Spirit Ice Golem Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Fire Spirit Barbarian Barrel Electro Dragon
Fire Spirit Electro Dragon
Barbarian Barrel
Electro Dragon
Ice Golem Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Barbarian Barrel Goblin Giant Royal Ghost

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