My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Bandit Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Bandit Fisherman
Giant Snowball
Fire Spirit Royal Recruits Balloon Fisherman
Zap
Fire Spirit Balloon Bandit Fisherman
Barbarian Barrel
Fire Spirit Royal Recruits Bandit Magic Archer
The Log
Fire Spirit Royal Recruits Bandit Fisherman
Earthquake
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits Balloon Bandit Fisherman Magic Archer
Fireball
Balloon Bandit Fisherman Magic Archer
Poison
Royal Recruits Balloon Fisherman Magic Archer
Lightning
Balloon Bandit Fisherman Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Fisherman Fireball Magic Archer Balloon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bandit Fisherman Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Balloon Bandit Fisherman
Royal Recruits
Fire Spirit Bandit Magic Archer
Fireball
Magic Archer
Balloon
Fire Spirit Bandit Fisherman Magic Archer
Lightning
Bandit
Fire Spirit Royal Recruits Balloon Magic Archer
Fisherman
Fire Spirit Balloon
Magic Archer
Royal Recruits Fireball Balloon Bandit

Defense Synergies 0 5

Fire Spirit
Royal Recruits
Royal Recruits
Fire Spirit
Fireball
Bandit
Balloon
Lightning
Bandit
Fireball Fisherman Magic Archer
Fisherman
Bandit Magic Archer
Magic Archer
Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Fireball Magic Archer
Royal Recruits Bandit Fisherman
Fisherman Fire Spirit Royal Recruits Lightning Bandit
Royal Recruits Bandit Fisherman
Lightning Royal Recruits Fireball
Fireball Fire Spirit Bandit Magic Archer
Lightning Fire Spirit Fireball Magic Archer
Lightning Royal Recruits Fireball Bandit Magic Archer
Royal Recruits Fisherman
Fire Spirit Royal Recruits Bandit Fisherman
Royal Recruits Fireball Bandit Fisherman Magic Archer
Fireball Magic Archer
Royal Recruits Fire Spirit Fireball Lightning Bandit
Fire Spirit Fireball Royal Recruits Magic Archer
Royal Recruits Bandit
Royal Recruits Fireball Lightning Bandit Fisherman
Royal Recruits Fireball Fisherman
Fire Spirit Fireball Royal Recruits Bandit Fisherman Magic Archer
Fire Spirit Royal Recruits Fireball Bandit Fisherman Magic Archer
Royal Recruits Fisherman
Royal Recruits Fire Spirit Fireball Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Bandit Fisherman
Fireball Bandit Lightning Fisherman Magic Archer
Royal Recruits Bandit Lightning Fisherman
Royal Recruits Lightning Fireball Bandit Fisherman
Royal Recruits Bandit Fisherman
Fire Spirit Fireball Magic Archer
Royal Recruits Fireball Lightning Bandit
Royal Recruits Fisherman
Royal Recruits Lightning Fireball Bandit Magic Archer
Royal Recruits
Royal Recruits
Royal Recruits Lightning Fireball
Royal Recruits Lightning Fireball Bandit
Royal Recruits Fireball Magic Archer
Royal Recruits Fireball Lightning Fisherman Magic Archer
Royal Recruits Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Magic Archer Royal Recruits Bandit
Fireball Bandit Fisherman Magic Archer
Lightning Fireball Bandit Magic Archer
Lightning Royal Recruits Fireball
Fireball Fire Spirit Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Lightning Magic Archer
Fireball Lightning Bandit Fisherman
Lightning Fire Spirit Fireball Fisherman
Lightning Royal Recruits Fireball Bandit Fisherman Magic Archer
Fireball Lightning Fire Spirit Magic Archer
Lightning Fire Spirit Fireball Bandit Fisherman Magic Archer
Lightning Fireball Bandit Fisherman Magic Archer
Lightning Fireball Fisherman Magic Archer
Lightning Fireball Bandit Magic Archer
Lightning Magic Archer Royal Recruits Fireball Bandit
Lightning Fireball
Lightning Fisherman
Lightning Fire Spirit Fireball Bandit Fisherman Magic Archer
Lightning Fire Spirit Fireball Magic Archer
Lightning Fireball Magic Archer
Lightning Fireball
Lightning Fisherman
Lightning Royal Recruits Fireball
Fire Spirit Fireball Magic Archer
Fisherman
Fireball Lightning Bandit Fisherman Magic Archer
Fireball Lightning Bandit Fisherman Magic Archer
Fireball Lightning Bandit Fisherman Magic Archer
Lightning Fire Spirit Fireball Magic Archer
Lightning Fireball
Lightning Fireball
Lightning Fireball Bandit Magic Archer
Lightning Fireball Magic Archer
Fireball Lightning Magic Archer
Lightning Fire Spirit Royal Recruits Fireball Bandit Magic Archer
Fireball Lightning Fire Spirit Magic Archer
Fireball
Fireball Lightning Magic Archer
Fireball Lightning Magic Archer
Lightning Fireball
Royal Recruits
Royal Recruits Fireball Lightning Magic Archer
Fireball Lightning Magic Archer
Lightning Royal Recruits Fireball Bandit Magic Archer

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