My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Inferno Dragon
Zap
Fire Spirit Goblin Barrel Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Goblin Barrel
The Log
Fire Spirit Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Goblin Barrel Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Goblin Barrel Inferno Dragon
Poison
Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Goblin Barrel Hog Rider Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians Goblin Barrel Inferno Dragon
Zap
Elite Barbarians Hog Rider Fire Spirit The Log
Elite Barbarians
Zap Fire Spirit Hog Rider Wizard The Log
Hog Rider
Fire Spirit Zap The Log Elite Barbarians Wizard Goblin Barrel
Wizard
Elite Barbarians Hog Rider
Goblin Barrel
Fire Spirit Hog Rider
The Log
Hog Rider Zap Elite Barbarians
Inferno Dragon
Fire Spirit

Defense Synergies 0 9

Fire Spirit
Zap The Log
Zap
Fire Spirit Elite Barbarians The Log Inferno Dragon
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians The Log
Goblin Barrel
The Log
Fire Spirit Zap Elite Barbarians Wizard Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Elite Barbarians Inferno Dragon Zap The Log
Fire Spirit Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians The Log
The Log Fire Spirit Zap
Inferno Dragon Fire Spirit Zap Wizard
Zap The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit
Zap Wizard The Log
Inferno Dragon Zap Wizard
Fire Spirit Zap Elite Barbarians Wizard The Log
Fire Spirit Wizard Zap The Log
Elite Barbarians Inferno Dragon
Zap Elite Barbarians The Log Inferno Dragon
Wizard Elite Barbarians
Fire Spirit Zap Elite Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Fire Spirit Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Elite Barbarians Wizard The Log Inferno Dragon
Zap Elite Barbarians The Log
Zap Elite Barbarians The Log
Elite Barbarians Inferno Dragon
Fire Spirit Wizard Zap
Elite Barbarians
Elite Barbarians Inferno Dragon
Zap Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians Zap The Log Inferno Dragon
Zap Elite Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Elite Barbarians
Zap Wizard The Log
Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Fire Spirit Zap Wizard The Log
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Fire Spirit Wizard
Inferno Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit
Fire Spirit Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians The Log
Zap
Zap The Log

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