Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

4 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Magic Archer Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit Magic Archer Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs Miner Bandit Magic Archer Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Royal Hogs Miner Bandit
Giant Snowball Royal Hogs Witch Miner Lumberjack
Zap Royal Hogs Witch Bandit
Barbarian Barrel Wizard Royal Hogs Witch Bandit Magic Archer Lumberjack
The Log Royal Hogs Witch Bandit Lumberjack
Earthquake Royal Hogs Witch
Arrows Royal Hogs Witch
Royal Delivery Wizard Royal Hogs Witch Miner Bandit Magic Archer Lumberjack
Fireball Wizard Royal Hogs Witch Bandit Magic Archer Lumberjack
Poison Wizard Royal Hogs Witch Magic Archer
Lightning Wizard Witch Bandit Magic Archer Lumberjack
Rocket Wizard Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Magic Archer

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Bandit Poison Magic Archer Lumberjack Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Bandit Poison Magic Archer

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard + Bandit
Royal Hogs + Miner
Poison + Miner Bandit
Witch +
+ Poison Lumberjack Bandit Magic Archer Royal Hogs
+ Wizard Poison Miner Lumberjack
+ Miner
+ Miner Bandit

Counters   38 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bandit Poison
Poison Wizard Magic Archer Witch
Wizard Poison Lumberjack Magic Archer Witch
Poison Magic Archer Bandit Miner
Wizard Lumberjack Royal Hogs Poison Miner Witch
Magic Archer Wizard Poison
Wizard Poison
Wizard Poison Witch Magic Archer
Poison Magic Archer Witch Wizard Lumberjack
Wizard Witch Lumberjack
Wizard Witch
Witch Poison Wizard
Wizard Poison Witch
Poison Bandit Magic Archer Miner Wizard Witch
Wizard Witch Lumberjack
Witch Miner Bandit Lumberjack
Poison Lumberjack Bandit Miner
Witch Lumberjack Bandit
Wizard
Lumberjack Wizard Bandit Witch
Poison Magic Archer Royal Hogs Miner Witch Bandit Wizard
Poison Witch Wizard
Bandit Poison Magic Archer
Poison Witch Wizard
Magic Archer Lumberjack
Witch Poison
Witch Lumberjack
Witch Miner Magic Archer Poison Royal Hogs
Miner Witch Royal Hogs
Bandit Poison Lumberjack Wizard Miner
Wizard Poison
Poison Miner
Witch Royal Hogs Poison
Poison Wizard
Witch Wizard Lumberjack Poison
Wizard Poison Magic Archer Witch
Wizard Lumberjack
Wizard Poison Witch Lumberjack
Poison Magic Archer Wizard
Wizard Witch Poison
Bandit Poison Wizard Witch
Bandit Witch Lumberjack Miner
Bandit Witch
Poison Bandit Lumberjack Magic Archer Wizard Witch
Wizard Witch Poison
Bandit Miner
Bandit
Magic Archer Wizard Poison
Bandit Lumberjack Miner
Witch Bandit
Wizard Miner Poison
Witch Lumberjack
Witch
Witch Lumberjack
Lumberjack Bandit Witch
Magic Archer Miner Bandit Poison Wizard Lumberjack
Poison Bandit Witch Lumberjack
Witch Lumberjack Bandit Poison Wizard
Lumberjack Witch Bandit Wizard Poison
Poison Lumberjack
Poison Wizard Magic Archer Witch Bandit Lumberjack
Wizard Witch Poison
Lumberjack Witch Bandit Wizard
Magic Archer Poison Lumberjack Bandit
Lumberjack Wizard
Poison Lumberjack Wizard Witch
Miner Witch Lumberjack
Witch Wizard Poison
Lumberjack Bandit Witch Wizard

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Witch Poison Magic Archer
Wizard Bandit Witch Poison
Wizard Witch Lumberjack Poison Magic Archer Bandit
Wizard Bandit Poison Lumberjack Witch Magic Archer
Poison Magic Archer Witch Wizard
Poison Witch Magic Archer Wizard
Poison Bandit Lumberjack Wizard Magic Archer Witch
Bandit Lumberjack Wizard Miner Witch Magic Archer
Wizard Poison Witch Magic Archer
Poison
Wizard
Bandit Witch Lumberjack
Poison Bandit Witch
Bandit Witch Poison