My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Ram Rider Sparky
Giant Snowball
Guards Witch Inferno Dragon Ram Rider
Zap
Guards Witch Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Guards Witch Electro Wizard Sparky
The Log
Mini P.E.K.K.A Guards Witch Ram Rider Sparky
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Guards Witch Electro Wizard Inferno Dragon Ram Rider Sparky
Fireball
Witch Electro Wizard Inferno Dragon Ram Rider Sparky
Poison
Guards Witch Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Ram Rider Sparky
Rocket
Witch Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Mini P.E.K.K.A Electro Wizard Inferno Dragon Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Mini P.E.K.K.A Electro Wizard Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Electro Wizard Ram Rider Mega Knight
Guards
Ram Rider
Witch
Ram Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Ram Rider Sparky Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Mini P.E.K.K.A Guards Witch Electro Wizard Mega Knight
Sparky
Mini P.E.K.K.A Electro Wizard
Mega Knight
Inferno Dragon Mini P.E.K.K.A Witch Electro Wizard Ram Rider

Defense Synergies 1 12

Mini P.E.K.K.A
Electro Wizard Guards Witch Ram Rider
Guards
Mini P.E.K.K.A Witch Electro Wizard Sparky
Witch
Mini P.E.K.K.A Guards Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Guards Witch Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Ram Rider
Mini P.E.K.K.A Electro Wizard
Sparky
Guards
Mega Knight
Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Witch Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Witch Ram Rider Sparky Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Sparky Guards Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Guards Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ram Rider Witch
Electro Wizard Ram Rider Sparky Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Sparky
Guards Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Guards Witch Electro Wizard Ram Rider Mega Knight
Inferno Dragon Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Sparky Mega Knight Guards Witch Electro Wizard Ram Rider
Sparky Mega Knight Mini P.E.K.K.A Guards Witch Electro Wizard
Mini P.E.K.K.A Inferno Dragon Sparky Electro Wizard Ram Rider Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Ram Rider Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mega Knight Guards Witch Electro Wizard Ram Rider
Witch Guards Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard Inferno Dragon Ram Rider
Mega Knight Mini P.E.K.K.A Guards Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Witch Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Inferno Dragon Mega Knight
Guards Mega Knight Mini P.E.K.K.A Witch Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Guards Mega Knight Electro Wizard Ram Rider Sparky
Mini P.E.K.K.A Guards Witch Inferno Dragon Ram Rider Sparky Mega Knight
Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Guards Sparky Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Inferno Dragon Sparky
Electro Wizard Mega Knight Mini P.E.K.K.A Witch Inferno Dragon Sparky
Witch Guards Inferno Dragon Sparky
Inferno Dragon Mega Knight Mini P.E.K.K.A Guards Witch Sparky
Mega Knight Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Guards Witch Ram Rider Sparky
Witch Sparky Mega Knight
Guards Witch Electro Wizard Sparky Mini P.E.K.K.A Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Electro Wizard Ram Rider
Sparky
Guards Sparky
Sparky Mega Knight
Witch Ram Rider
Witch Sparky
Ram Rider
Ram Rider
Mini P.E.K.K.A Guards Electro Wizard Sparky
Electro Wizard Ram Rider Sparky
Sparky
Sparky
Witch Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Witch Mega Knight
Sparky Mega Knight
Sparky
Witch Sparky Mega Knight
Witch Inferno Dragon
Witch Electro Wizard Ram Rider Sparky
Witch Ram Rider Sparky Mega Knight
Sparky
Witch Electro Wizard Sparky
Electro Wizard Guards Witch
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Guards Witch
Witch Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Guards Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: