Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Godly!
Synergy Deck synergy Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Bandit Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon P.E.K.K.A Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Gang Bandit
Giant Snowball Goblin Gang Baby Dragon
Zap Goblin Gang Bandit
Barbarian Barrel Goblin Gang Wizard Bandit Electro Wizard
The Log Goblin Gang Bandit
Earthquake Goblin Gang
Arrows Goblin Gang
Royal Delivery Goblin Gang Wizard Baby Dragon P.E.K.K.A Bandit Electro Wizard
Fireball Goblin Gang Wizard Baby Dragon Bandit Electro Wizard
Poison Goblin Gang Wizard Electro Wizard
Lightning Wizard Baby Dragon Bandit Electro Wizard
Rocket Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Bandit Baby Dragon Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Bandit

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + P.E.K.K.A The Log
Goblin Gang +
Wizard + P.E.K.K.A Bandit
Baby Dragon + P.E.K.K.A Electro Wizard
+ Arrows Electro Wizard Baby Dragon Bandit Wizard The Log
+ P.E.K.K.A Arrows Bandit
+ P.E.K.K.A Electro Wizard Wizard The Log
+ P.E.K.K.A Baby Dragon Bandit

Counters   59 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Bandit Electro Wizard The Log
Electro Wizard Arrows Goblin Gang Wizard The Log Baby Dragon
The Log Wizard Goblin Gang Electro Wizard Arrows Baby Dragon
Arrows Bandit Electro Wizard Baby Dragon The Log
Wizard P.E.K.K.A Goblin Gang Baby Dragon Electro Wizard
Baby Dragon Wizard Arrows Electro Wizard
Wizard Baby Dragon The Log Electro Wizard P.E.K.K.A
Arrows Baby Dragon Wizard Electro Wizard Goblin Gang
P.E.K.K.A Goblin Gang Wizard The Log Arrows Baby Dragon Electro Wizard
P.E.K.K.A The Log Goblin Gang Wizard Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard Wizard The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Goblin Gang Electro Wizard
Arrows The Log Baby Dragon Electro Wizard Bandit Wizard Goblin Gang
Goblin Gang Wizard P.E.K.K.A
Goblin Gang Bandit Electro Wizard P.E.K.K.A
Baby Dragon Bandit Electro Wizard The Log P.E.K.K.A Goblin Gang
P.E.K.K.A Electro Wizard Bandit Goblin Gang The Log
P.E.K.K.A Wizard Goblin Gang Baby Dragon Electro Wizard
Electro Wizard Goblin Gang P.E.K.K.A The Log Bandit Wizard
Electro Wizard Baby Dragon Wizard Bandit The Log
Wizard Baby Dragon Goblin Gang Electro Wizard
Baby Dragon P.E.K.K.A Bandit
Goblin Gang P.E.K.K.A Electro Wizard Wizard The Log Arrows Baby Dragon
P.E.K.K.A
P.E.K.K.A Electro Wizard
Electro Wizard The Log
Electro Wizard Goblin Gang
Bandit Goblin Gang Wizard The Log Baby Dragon Electro Wizard
Wizard The Log P.E.K.K.A Electro Wizard Baby Dragon Goblin Gang
P.E.K.K.A Baby Dragon Electro Wizard The Log
P.E.K.K.A Wizard
Arrows Electro Wizard P.E.K.K.A Wizard Baby Dragon Goblin Gang The Log
Electro Wizard The Log Arrows Wizard Baby Dragon
Goblin Gang Arrows Electro Wizard The Log Wizard Baby Dragon
Wizard Baby Dragon Arrows Electro Wizard The Log Goblin Gang
Arrows The Log Wizard Baby Dragon Electro Wizard
Baby Dragon Wizard Goblin Gang Electro Wizard
Wizard Bandit
Bandit Electro Wizard The Log P.E.K.K.A
P.E.K.K.A Electro Wizard Goblin Gang Bandit The Log
Electro Wizard Wizard Bandit Baby Dragon The Log Arrows
Electro Wizard Wizard
P.E.K.K.A Bandit Goblin Gang Baby Dragon Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard The Log Bandit
Electro Wizard Baby Dragon Wizard
Electro Wizard P.E.K.K.A Bandit
P.E.K.K.A Bandit Electro Wizard Goblin Gang
P.E.K.K.A Electro Wizard Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblin Gang The Log
Electro Wizard P.E.K.K.A
Electro Wizard P.E.K.K.A The Log Bandit Goblin Gang
The Log Arrows Bandit Electro Wizard Wizard Goblin Gang Baby Dragon
Goblin Gang Electro Wizard P.E.K.K.A Bandit
P.E.K.K.A Bandit Electro Wizard Goblin Gang Wizard Baby Dragon
Bandit Electro Wizard P.E.K.K.A Wizard Goblin Gang
Baby Dragon Goblin Gang Electro Wizard Arrows The Log
Baby Dragon Arrows P.E.K.K.A Electro Wizard Bandit Goblin Gang Wizard
Electro Wizard Goblin Gang Wizard Baby Dragon
P.E.K.K.A Bandit Wizard Goblin Gang Electro Wizard
Goblin Gang Baby Dragon Electro Wizard The Log Bandit P.E.K.K.A
Electro Wizard The Log Goblin Gang P.E.K.K.A Wizard
Electro Wizard The Log Wizard Baby Dragon Goblin Gang Arrows
Electro Wizard P.E.K.K.A Baby Dragon Goblin Gang
Arrows Baby Dragon Wizard Electro Wizard
P.E.K.K.A Bandit Wizard Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Electro Wizard Baby Dragon The Log Goblin Gang Arrows
The Log Wizard Bandit Baby Dragon Arrows Goblin Gang Electro Wizard
Arrows The Log Wizard Electro Wizard Bandit Goblin Gang Baby Dragon
Wizard Electro Wizard Baby Dragon Arrows The Log Bandit Goblin Gang
Arrows Baby Dragon Electro Wizard Wizard Goblin Gang
The Log Arrows Electro Wizard Wizard Baby Dragon
Arrows The Log Electro Wizard Baby Dragon Goblin Gang Wizard Bandit
Bandit Goblin Gang Electro Wizard Baby Dragon Wizard
Baby Dragon Wizard Arrows Goblin Gang Electro Wizard
Baby Dragon
Electro Wizard
Arrows The Log Wizard
Bandit Electro Wizard Goblin Gang
The Log Bandit Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Bandit