My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Wizard Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Fireball Mini P.E.K.K.A

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Fireball Wizard The Log Electro Wizard
Fireball
Hog Rider Knight The Log Electro Wizard
Mini P.E.K.K.A
Hog Rider Wizard Giant Skeleton The Log Electro Wizard
Hog Rider
Knight Fireball The Log Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Hog Rider Wizard The Log Electro Wizard
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A Giant Skeleton
Electro Wizard
Knight Fireball Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 4 13

Knight
Electro Wizard Fireball Mini P.E.K.K.A Wizard The Log
Fireball
The Log Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Knight Fireball Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Giant Skeleton
Wizard The Log Electro Wizard
The Log
Fireball Mini P.E.K.K.A Knight Wizard Giant Skeleton Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Fireball Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Mini P.E.K.K.A Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log Electro Wizard
Electro Wizard Fireball Wizard
Fireball Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Knight Fireball Wizard Giant Skeleton The Log
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Knight Fireball Wizard Giant Skeleton The Log Electro Wizard
Fireball Wizard Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard
Wizard Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Knight Wizard The Log Electro Wizard
Wizard The Log Knight Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Knight Fireball Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Knight Mini P.E.K.K.A Wizard The Log
Giant Skeleton Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Knight Fireball The Log Electro Wizard
Giant Skeleton Knight Mini P.E.K.K.A
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Knight Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight Fireball Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Knight Fireball Wizard
Wizard Fireball
Electro Wizard Knight Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball Mini P.E.K.K.A Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton The Log
Fireball The Log Electro Wizard
Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Knight Mini P.E.K.K.A Wizard Electro Wizard
The Log Fireball Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton The Log Electro Wizard

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