My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Goblins Hog Rider Three Musketeers
Zap
Goblins Three Musketeers
Barbarian Barrel
Goblins Elite Barbarians Valkyrie Three Musketeers
The Log
Goblins Elite Barbarians Hog Rider Three Musketeers
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Valkyrie Hog Rider Three Musketeers
Fireball
Elite Barbarians Hog Rider Three Musketeers
Poison
Three Musketeers
Lightning
Elite Barbarians Valkyrie Three Musketeers
Rocket
Elite Barbarians Valkyrie Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tornado Valkyrie Hog Rider Elite Barbarians Rocket Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Tornado Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Elite Barbarians
Valkyrie Hog Rider Three Musketeers
Valkyrie
Elite Barbarians Hog Rider Goblins Three Musketeers Tornado
Hog Rider
Goblins Valkyrie Elite Barbarians Rocket Three Musketeers Tornado
Rocket
Tornado Hog Rider Golem
Three Musketeers
Elite Barbarians Valkyrie Hog Rider Tornado
Tornado
Rocket Valkyrie Hog Rider Three Musketeers Golem
Golem
Rocket Tornado

Defense Synergies 2 2

Goblins
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Tornado
Hog Rider
Rocket
Tornado
Three Musketeers
Tornado
Tornado
Rocket Valkyrie Three Musketeers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
Elite Barbarians Goblins Valkyrie Three Musketeers
Rocket Three Musketeers Tornado Goblins Elite Barbarians Valkyrie
Elite Barbarians Three Musketeers Goblins Valkyrie
Elite Barbarians Valkyrie Rocket Tornado
Tornado Goblins Valkyrie
Rocket Three Musketeers Tornado
Rocket Valkyrie
Three Musketeers Goblins Elite Barbarians Tornado
Elite Barbarians Tornado Goblins Valkyrie
Goblins Valkyrie Tornado
Three Musketeers Tornado
Elite Barbarians Valkyrie Rocket Three Musketeers
Valkyrie Rocket Three Musketeers Goblins Tornado
Elite Barbarians Three Musketeers
Rocket Tornado Elite Barbarians Three Musketeers
Three Musketeers Goblins Elite Barbarians Valkyrie Tornado
Goblins Elite Barbarians Valkyrie Three Musketeers Tornado
Valkyrie Tornado
Elite Barbarians Three Musketeers Tornado
Valkyrie Goblins Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Elite Barbarians
Elite Barbarians Valkyrie Rocket
Goblins Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Elite Barbarians Tornado
Elite Barbarians Valkyrie Three Musketeers
Rocket Three Musketeers Tornado
Rocket Goblins Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Rocket Goblins Elite Barbarians Valkyrie Tornado
Three Musketeers
Elite Barbarians Valkyrie
Rocket Elite Barbarians Valkyrie Tornado
Elite Barbarians Rocket Valkyrie Three Musketeers
Valkyrie Three Musketeers
Elite Barbarians Goblins Valkyrie Rocket Three Musketeers Tornado
Valkyrie Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Tornado
Rocket
Valkyrie Rocket
Rocket Valkyrie
Rocket Tornado
Tornado
Tornado
Tornado
Rocket Goblins Elite Barbarians Three Musketeers Tornado
Rocket Valkyrie Tornado
Rocket Tornado
Rocket Elite Barbarians Three Musketeers
Rocket
Elite Barbarians
Rocket Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers Tornado
Rocket
Rocket Three Musketeers
Rocket Valkyrie Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Valkyrie
Tornado
Tornado
Rocket Tornado
Elite Barbarians Tornado
Rocket
Elite Barbarians
Rocket
Rocket
Rocket
Rocket
Rocket Three Musketeers Tornado
Valkyrie Rocket Three Musketeers
Rocket Tornado
Elite Barbarians Three Musketeers
Elite Barbarians Rocket Tornado
Rocket Tornado
Rocket Tornado

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