My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Zappies Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Skeleton Army Fisherman
Giant Snowball
Spear Goblins Zappies Wall Breakers Skeleton Army Fisherman
Zap
Spear Goblins Zappies Wall Breakers Skeleton Army Fisherman
Barbarian Barrel
Spear Goblins Valkyrie Zappies Wall Breakers Skeleton Army Royal Ghost
The Log
Spear Goblins Zappies Wall Breakers Skeleton Army Fisherman
Earthquake
Spear Goblins Zappies Skeleton Army
Arrows
Spear Goblins Zappies Wall Breakers Skeleton Army
Royal Delivery
Spear Goblins Valkyrie Zappies Wall Breakers Skeleton Army Royal Ghost Fisherman
Fireball
Zappies Wall Breakers Skeleton Army Fisherman
Poison
Spear Goblins Zappies Skeleton Army Fisherman
Lightning
Valkyrie Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Skeleton Army Royal Ghost Fisherman Valkyrie Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zappies Wall Breakers Royal Ghost
Arrows
Wall Breakers
Valkyrie
Spear Goblins Zappies Wall Breakers Royal Ghost Fisherman
Zappies
Spear Goblins Valkyrie Wall Breakers Royal Ghost
Wall Breakers
Spear Goblins Arrows Valkyrie Zappies Royal Ghost
Skeleton Army
Royal Ghost
Spear Goblins Valkyrie Zappies Wall Breakers Fisherman
Fisherman
Valkyrie Royal Ghost

Defense Synergies 0 10

Spear Goblins
Arrows Valkyrie Zappies Skeleton Army Royal Ghost
Arrows
Spear Goblins Valkyrie
Valkyrie
Spear Goblins Arrows Zappies Fisherman
Zappies
Spear Goblins Valkyrie Skeleton Army Fisherman
Wall Breakers
Skeleton Army
Spear Goblins Zappies
Royal Ghost
Spear Goblins
Fisherman
Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Zappies
Skeleton Army Valkyrie Zappies Fisherman
Skeleton Army Fisherman Valkyrie Zappies
Skeleton Army Valkyrie Zappies Fisherman
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Spear Goblins Valkyrie Zappies Royal Ghost
Spear Goblins Arrows Zappies
Arrows Valkyrie
Zappies Skeleton Army Fisherman
Skeleton Army Spear Goblins Valkyrie Zappies Royal Ghost Fisherman
Valkyrie Skeleton Army Spear Goblins Arrows Zappies Royal Ghost Fisherman
Arrows Spear Goblins Zappies
Skeleton Army Valkyrie Zappies
Valkyrie Skeleton Army Arrows Zappies Royal Ghost
Skeleton Army Zappies
Skeleton Army Zappies Fisherman
Arrows Valkyrie Zappies Skeleton Army Fisherman
Arrows Spear Goblins Valkyrie Zappies Skeleton Army Royal Ghost Fisherman
Arrows Valkyrie Spear Goblins Zappies Royal Ghost Fisherman
Zappies Fisherman
Valkyrie Skeleton Army Royal Ghost Spear Goblins Arrows Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Zappies Royal Ghost Fisherman
Arrows Valkyrie Royal Ghost Fisherman
Zappies Skeleton Army Spear Goblins Valkyrie Fisherman
Valkyrie Skeleton Army Zappies Fisherman
Valkyrie Zappies Skeleton Army Fisherman
Arrows Zappies
Skeleton Army Spear Goblins Valkyrie Zappies
Valkyrie Zappies Skeleton Army Fisherman
Spear Goblins Valkyrie Zappies Skeleton Army
Zappies Skeleton Army
Valkyrie Zappies
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Zappies
Valkyrie Zappies Skeleton Army
Zappies Skeleton Army Spear Goblins Valkyrie Fisherman
Arrows Valkyrie Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Royal Ghost Fisherman
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Spear Goblins
Arrows
Arrows
Arrows Fisherman
Fisherman
Arrows Valkyrie Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Spear Goblins Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Valkyrie
Arrows
Fisherman
Arrows
Arrows Valkyrie
Fisherman
Arrows Royal Ghost Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Zappies
Arrows
Arrows Zappies
Arrows
Spear Goblins Zappies Skeleton Army
Arrows Zappies
Arrows
Valkyrie
Arrows
Arrows
Zappies
Zappies
Royal Ghost

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