My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Elixir Collector Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Sparky
Giant Snowball
Fire Spirit Bomber
Zap
Fire Spirit Bomber Sparky
Barbarian Barrel
Fire Spirit Bomber Wizard Electro Wizard Sparky
The Log
Fire Spirit Bomber Sparky
Earthquake
Bomber Elixir Collector
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Wizard Electro Wizard Sparky
Fireball
Bomber Wizard Elixir Collector Electro Wizard Sparky
Poison
Bomber Wizard Elixir Collector Electro Wizard Sparky
Lightning
Wizard Elixir Collector Electro Wizard Sparky
Rocket
Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Electro Wizard Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Zap Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Sparky
Bomber
Giant Zap Sparky
Zap
Giant Electro Wizard Sparky Fire Spirit Bomber
Giant
Bomber Zap Sparky Fire Spirit Wizard Electro Wizard
Wizard
Giant Sparky
Elixir Collector
Electro Wizard
Zap Giant Sparky
Sparky
Zap Giant Fire Spirit Bomber Wizard Electro Wizard

Defense Synergies 1 7

Fire Spirit
Zap Electro Wizard Sparky
Bomber
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Sparky
Giant
Wizard
Electro Wizard
Elixir Collector
Electro Wizard
Zap Fire Spirit Bomber Wizard
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Electro Wizard Sparky
Sparky Bomber Zap Electro Wizard
Sparky Fire Spirit Bomber Electro Wizard
Sparky Bomber Electro Wizard
Bomber Sparky
Fire Spirit Bomber Zap Electro Wizard
Electro Wizard Fire Spirit Zap Wizard
Zap Electro Wizard Sparky
Sparky
Fire Spirit Bomber Electro Wizard Sparky
Electro Wizard Bomber Zap Wizard
Zap Wizard Electro Wizard
Sparky Fire Spirit Bomber Zap Wizard Electro Wizard
Fire Spirit Bomber Wizard Sparky Zap Electro Wizard
Sparky Electro Wizard
Zap Electro Wizard Sparky
Wizard Sparky Bomber Electro Wizard
Fire Spirit Bomber Zap Wizard Electro Wizard
Zap Wizard Fire Spirit Bomber Electro Wizard
Sparky Electro Wizard
Bomber Wizard Fire Spirit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Wizard Sparky
Electro Wizard Bomber Zap Wizard
Zap Electro Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Fire Spirit Wizard Zap Electro Wizard
Sparky Electro Wizard
Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard
Wizard Sparky
Wizard Bomber Sparky
Electro Wizard Sparky Bomber Zap
Bomber Zap Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Sparky
Sparky
Bomber Wizard Fire Spirit Zap Sparky
Wizard Fire Spirit Zap
Fire Spirit Bomber Wizard Sparky
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Electro Wizard Sparky
Zap Wizard Electro Wizard Sparky
Fire Spirit Zap Wizard
Fire Spirit Sparky
Zap Sparky
Bomber Zap Wizard Sparky
Wizard Sparky
Sparky
Bomber Sparky
Fire Spirit Bomber Zap Wizard Electro Wizard Sparky
Fire Spirit Bomber Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Fire Spirit Bomber Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Fire Spirit Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Bomber Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Wizard Electro Wizard
Wizard Electro Wizard Sparky
Bomber Zap Wizard
Zap Sparky
Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky

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