My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Ice Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Ice Wizard Lumberjack
Fireball
Elite Barbarians Mega Minion Ice Wizard Lumberjack
Poison
Mega Minion Ice Wizard
Lightning
Elite Barbarians Mega Minion Ice Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Tornado Ice Wizard Freeze Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Mega Minion Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Tornado Freeze Ice Wizard Lumberjack
Elite Barbarians
Zap Rage Lumberjack
Mega Minion
Zap
Rage
Elite Barbarians
Tornado
Zap Freeze Ice Wizard
Freeze
Zap Tornado
Ice Wizard
Zap Tornado Lumberjack
Lumberjack
Zap Elite Barbarians Ice Wizard

Defense Synergies 2 11

Zap
Mega Minion Elite Barbarians Tornado Ice Wizard Lumberjack
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Tornado Freeze Ice Wizard Lumberjack
Rage
Tornado
Ice Wizard Zap Mega Minion
Freeze
Mega Minion Lumberjack
Ice Wizard
Tornado Zap Mega Minion Lumberjack
Lumberjack
Zap Mega Minion Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Elite Barbarians Lumberjack Zap Mega Minion Ice Wizard
Tornado Lumberjack Elite Barbarians Mega Minion Freeze Ice Wizard
Elite Barbarians Lumberjack Mega Minion Ice Wizard
Elite Barbarians Tornado Lumberjack
Tornado Freeze Zap Mega Minion Ice Wizard Lumberjack
Mega Minion Tornado Zap Freeze Ice Wizard
Zap
Elite Barbarians Tornado Ice Wizard Lumberjack
Elite Barbarians Tornado Ice Wizard Lumberjack
Ice Wizard Zap Mega Minion Tornado Freeze Lumberjack
Mega Minion Zap Tornado Ice Wizard
Lumberjack Zap Elite Barbarians Freeze Ice Wizard
Zap Mega Minion Tornado Freeze Lumberjack
Elite Barbarians Lumberjack
Tornado Zap Elite Barbarians Freeze Lumberjack
Elite Barbarians Tornado Lumberjack
Zap Elite Barbarians Mega Minion Tornado Ice Wizard Lumberjack
Zap Tornado Freeze Mega Minion Ice Wizard Lumberjack
Elite Barbarians Tornado Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Mega Minion Lumberjack
Lumberjack Zap Elite Barbarians
Lumberjack Zap Elite Barbarians Tornado
Elite Barbarians Lumberjack
Zap Tornado Freeze Ice Wizard
Elite Barbarians Mega Minion Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Freeze Elite Barbarians Mega Minion Tornado
Mega Minion
Elite Barbarians Mega Minion Lumberjack
Zap Elite Barbarians Tornado
Elite Barbarians Lumberjack
Elite Barbarians Zap Mega Minion Tornado Freeze Lumberjack
Zap Elite Barbarians Mega Minion Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Ice Wizard
Freeze
Zap
Zap Mega Minion Tornado Freeze Ice Wizard
Tornado
Zap Tornado Freeze Ice Wizard
Zap Tornado
Elite Barbarians Tornado Lumberjack
Zap Tornado
Zap Tornado
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap
Tornado Freeze
Zap Mega Minion
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Ice Wizard
Mega Minion
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Elite Barbarians Zap Tornado Ice Wizard
Zap Mega Minion Freeze
Elite Barbarians Mega Minion
Zap
Zap Freeze
Zap Freeze
Zap Mega Minion Tornado Ice Wizard
Freeze
Mega Minion Lumberjack
Zap
Zap Tornado
Elite Barbarians Mega Minion
Zap Elite Barbarians Tornado Freeze
Zap Tornado
Zap Tornado Freeze

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