My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Sparky
Giant Snowball
Goblin Barrel Miner Lumberjack
Zap
Goblin Barrel Sparky
Barbarian Barrel
Goblin Barrel Ice Wizard Electro Wizard Lumberjack Sparky
The Log
Goblin Barrel Lumberjack Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Miner Ice Wizard Electro Wizard Lumberjack Sparky
Fireball
Goblin Barrel Ice Wizard Electro Wizard Lumberjack Sparky
Poison
Ice Wizard Electro Wizard Sparky
Lightning
Ice Wizard Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Miner Ice Wizard Electro Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Miner

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Sparky The Log Ice Wizard Lumberjack
Goblin Barrel
Miner Ice Wizard Lumberjack Sparky
The Log
Zap Miner Lumberjack Sparky
Miner
Zap Goblin Barrel The Log Electro Wizard Lumberjack Sparky
Ice Wizard
Zap Goblin Barrel Lumberjack
Electro Wizard
Zap Miner Lumberjack Sparky
Lumberjack
Zap Goblin Barrel The Log Miner Ice Wizard Electro Wizard Sparky
Sparky
Zap Goblin Barrel The Log Miner Electro Wizard Lumberjack

Defense Synergies 1 12

Zap
Electro Wizard The Log Miner Ice Wizard Lumberjack Sparky
Goblin Barrel
The Log
Zap Miner Ice Wizard Electro Wizard Lumberjack Sparky
Miner
Zap The Log
Ice Wizard
Zap The Log Lumberjack
Electro Wizard
Zap The Log Lumberjack
Lumberjack
Zap The Log Ice Wizard Electro Wizard
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Sparky
Lumberjack Sparky Zap The Log Ice Wizard Electro Wizard
Lumberjack Sparky Ice Wizard Electro Wizard
Lumberjack Sparky Ice Wizard Electro Wizard
The Log Lumberjack Sparky
The Log Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Ice Wizard
Zap The Log Electro Wizard Sparky
Sparky Ice Wizard Lumberjack
Miner Ice Wizard Electro Wizard Lumberjack Sparky
Ice Wizard Electro Wizard Zap The Log Lumberjack
Zap Ice Wizard Electro Wizard
Lumberjack Sparky Zap The Log Ice Wizard Electro Wizard
Sparky Zap The Log Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack Sparky
Sparky Electro Wizard Lumberjack
Zap The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Ice Wizard Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap The Log Miner Lumberjack
Lumberjack Zap The Log Electro Wizard Sparky
Lumberjack Zap The Log Electro Wizard Sparky
Lumberjack Sparky
Zap Ice Wizard Electro Wizard
Sparky Ice Wizard Electro Wizard Lumberjack
Lumberjack Sparky
Zap Electro Wizard The Log Sparky
Sparky
Lumberjack Sparky
Zap The Log Electro Wizard
Lumberjack Sparky
Sparky
Electro Wizard Sparky Zap The Log Lumberjack
Zap The Log Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Miner Ice Wizard Electro Wizard
The Log Miner Sparky
The Log Sparky
Zap The Log Sparky
Zap Ice Wizard
The Log Sparky
The Log Zap Ice Wizard
The Log Miner Zap
Electro Wizard Lumberjack Sparky
Miner Zap The Log Electro Wizard Sparky
Zap
The Log Miner Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Sparky
Sparky
Zap The Log Electro Wizard Sparky
Zap The Log Miner
The Log Sparky
The Log Sparky
Zap The Log
Zap The Log Ice Wizard Sparky
The Log Miner Zap Ice Wizard Electro Wizard Sparky
Zap The Log Miner Sparky
Miner Zap The Log Sparky
Zap Ice Wizard Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap The Log Miner Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard
Zap Ice Wizard Electro Wizard
The Log
Miner Electro Wizard Lumberjack Sparky
The Log Zap
Zap Sparky
Sparky
Zap The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Miner Electro Wizard Sparky

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