My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Dart Goblin Baby Dragon Witch Inferno Dragon Lumberjack
Zap
Goblin Gang Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Wizard Witch Lumberjack
The Log
Goblin Gang Dart Goblin Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack
Fireball
Goblin Gang Dart Goblin Wizard Baby Dragon Witch Inferno Dragon Lumberjack
Poison
Goblin Gang Dart Goblin Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Valkyrie Baby Dragon Inferno Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Dart Goblin Valkyrie Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Valkyrie Baby Dragon
Dart Goblin
Valkyrie Goblin Gang Baby Dragon
Valkyrie
Dart Goblin Lumberjack Goblin Gang Wizard Baby Dragon Witch
Wizard
Valkyrie Lumberjack
Baby Dragon
Goblin Gang Dart Goblin Valkyrie Witch Inferno Dragon Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 17

Goblin Gang
Dart Goblin Valkyrie Inferno Dragon Lumberjack
Dart Goblin
Goblin Gang Valkyrie Baby Dragon Inferno Dragon Lumberjack
Valkyrie
Goblin Gang Dart Goblin Wizard Baby Dragon Witch Lumberjack
Wizard
Valkyrie Lumberjack
Baby Dragon
Dart Goblin Valkyrie Witch Inferno Dragon Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Inferno Dragon
Goblin Gang Dart Goblin Baby Dragon
Lumberjack
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Wizard Baby Dragon
Inferno Dragon Lumberjack Goblin Gang Dart Goblin Valkyrie Witch
Goblin Gang Witch Lumberjack Dart Goblin Valkyrie Inferno Dragon
Witch Inferno Dragon Lumberjack Goblin Gang Dart Goblin Valkyrie
Valkyrie Lumberjack
Goblin Gang Dart Goblin Valkyrie Baby Dragon Lumberjack
Dart Goblin Inferno Dragon Goblin Gang Wizard Baby Dragon Witch
Dart Goblin Valkyrie Baby Dragon
Witch Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Dart Goblin Valkyrie Lumberjack
Goblin Gang Dart Goblin Valkyrie Witch Wizard Baby Dragon Lumberjack
Inferno Dragon Goblin Gang Dart Goblin Wizard Baby Dragon Witch
Lumberjack Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Goblin Gang Dart Goblin Baby Dragon Witch Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Inferno Dragon Lumberjack
Wizard Goblin Gang Valkyrie Witch Lumberjack
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon Witch Lumberjack
Valkyrie Wizard Baby Dragon Witch Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Goblin Gang Valkyrie Wizard Dart Goblin Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Witch
Goblin Gang Valkyrie Wizard Baby Dragon Inferno Dragon Lumberjack
Goblin Gang Lumberjack Valkyrie Witch
Goblin Gang Valkyrie Lumberjack
Goblin Gang Valkyrie Witch Inferno Dragon Lumberjack
Wizard Goblin Gang Dart Goblin Baby Dragon Witch
Goblin Gang Dart Goblin Valkyrie Witch Lumberjack
Valkyrie Inferno Dragon Lumberjack
Valkyrie Baby Dragon Witch Inferno Dragon
Witch Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie Witch Lumberjack
Valkyrie
Goblin Gang Valkyrie Wizard Witch Lumberjack
Wizard Dart Goblin Valkyrie Baby Dragon Witch
Goblin Gang Witch Dart Goblin Valkyrie Baby Dragon Inferno Dragon Lumberjack
Valkyrie Dart Goblin Wizard Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Dart Goblin Baby Dragon Witch
Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Goblin Gang Lumberjack
Dart Goblin Valkyrie Wizard
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch Inferno Dragon
Dart Goblin Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon Witch
Dart Goblin Wizard Witch
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin Witch
Dart Goblin Wizard Baby Dragon Witch
Goblin Gang Dart Goblin Valkyrie Wizard Baby Dragon Lumberjack
Dart Goblin Wizard Baby Dragon
Dart Goblin
Goblin Gang Dart Goblin Baby Dragon Witch
Dart Goblin Witch
Dart Goblin Baby Dragon Witch

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