My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Valkyrie Flying Machine Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Barbarians Flying Machine Witch Miner
Zap
Bats Mortar Flying Machine Witch
Barbarian Barrel
Mortar Barbarians Valkyrie Witch Royal Ghost
The Log
Barbarians Witch
Earthquake
Mortar Barbarians Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Barbarians Valkyrie Flying Machine Witch Miner Royal Ghost
Fireball
Mortar Barbarians Flying Machine Witch
Poison
Bats Mortar Barbarians Flying Machine Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Royal Ghost Mortar Valkyrie Flying Machine Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Miner Royal Ghost Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Mortar Flying Machine
Mortar
Miner Bats Flying Machine
Barbarians
Valkyrie
Bats Flying Machine Witch Royal Ghost
Flying Machine
Bats Mortar Valkyrie Royal Ghost
Witch
Valkyrie Miner Royal Ghost
Miner
Bats Mortar Witch Royal Ghost
Royal Ghost
Valkyrie Flying Machine Witch Miner

Defense Synergies 0 8

Bats
Mortar Valkyrie
Mortar
Bats Valkyrie Flying Machine
Barbarians
Valkyrie
Bats Mortar Flying Machine Witch
Flying Machine
Mortar Valkyrie Royal Ghost
Witch
Valkyrie Royal Ghost
Miner
Royal Ghost
Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Flying Machine
Barbarians Bats Mortar Valkyrie Flying Machine Witch
Mortar Barbarians Witch Bats Valkyrie
Barbarians Witch Bats Mortar Valkyrie
Barbarians Valkyrie
Bats Valkyrie Flying Machine Royal Ghost
Bats Mortar Flying Machine Witch
Barbarians Valkyrie Flying Machine
Barbarians Witch Mortar
Barbarians Valkyrie Miner Royal Ghost
Bats Barbarians Valkyrie Witch Flying Machine Royal Ghost
Bats Flying Machine Witch
Mortar Barbarians Bats Valkyrie Flying Machine Witch
Valkyrie Bats Mortar Barbarians Witch Royal Ghost
Barbarians Mortar
Barbarians Mortar
Barbarians Bats Mortar Valkyrie Witch
Mortar Bats Barbarians Valkyrie Flying Machine Witch Royal Ghost
Mortar Valkyrie Witch Bats Barbarians Flying Machine Royal Ghost
Barbarians Mortar
Valkyrie Royal Ghost Bats Barbarians Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch Royal Ghost
Mortar Valkyrie Flying Machine Miner Royal Ghost
Barbarians Bats Valkyrie Witch
Valkyrie Bats Barbarians
Barbarians Valkyrie Witch
Bats Flying Machine Witch
Bats Barbarians Valkyrie Flying Machine Witch
Barbarians Valkyrie
Bats Mortar Barbarians Valkyrie Flying Machine Witch
Witch Barbarians
Bats Barbarians Valkyrie Flying Machine Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch
Barbarians Valkyrie Flying Machine Witch
Barbarians Witch Bats Mortar Valkyrie Flying Machine
Bats Valkyrie Barbarians Flying Machine Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Flying Machine Royal Ghost
Mortar Flying Machine Miner Royal Ghost
Flying Machine Miner
Barbarians Valkyrie Flying Machine
Mortar Valkyrie
Bats Flying Machine Witch
Mortar Flying Machine Witch
Flying Machine
Miner Mortar Flying Machine
Bats
Miner Mortar Valkyrie Flying Machine
Flying Machine
Flying Machine Mortar Miner
Mortar Flying Machine
Mortar Flying Machine
Mortar Flying Machine Witch
Mortar Flying Machine
Mortar
Bats
Mortar Flying Machine
Mortar Valkyrie Flying Machine Witch Miner
Mortar Barbarians Flying Machine
Mortar Valkyrie Witch
Witch
Mortar Miner Flying Machine Witch Royal Ghost
Mortar Flying Machine Witch Miner
Miner Mortar
Bats Flying Machine Witch
Bats Flying Machine Witch
Mortar Miner
Bats Barbarians Flying Machine Witch
Flying Machine Witch
Miner Valkyrie Flying Machine
Mortar Flying Machine
Flying Machine
Bats Flying Machine Witch
Bats Flying Machine Witch
Mortar Flying Machine Witch Miner Royal Ghost

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