My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Giant Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Inferno Dragon
Giant Snowball
Furnace Witch Inferno Dragon
Zap
Furnace Witch Prince Inferno Dragon
Barbarian Barrel
Valkyrie Furnace Witch
The Log
Furnace Witch Prince
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Valkyrie Witch Prince Inferno Dragon
Fireball
Furnace Witch Inferno Dragon
Poison
Furnace Witch
Lightning
Valkyrie Furnace Witch Prince Inferno Dragon
Rocket
Valkyrie Furnace Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Furnace Inferno Dragon Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Furnace

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Prince
Valkyrie
Prince Furnace Giant Witch
Furnace
Valkyrie Giant Prince
Giant
Arrows Rage Prince Valkyrie Furnace Witch
Rage
Giant Witch Prince
Witch
Rage Valkyrie Giant Prince
Prince
Valkyrie Giant Arrows Furnace Rage Witch
Inferno Dragon

Defense Synergies 0 8

Arrows
Valkyrie Furnace Prince
Valkyrie
Arrows Furnace Witch Prince
Furnace
Arrows Valkyrie Prince
Giant
Rage
Witch
Valkyrie Prince
Prince
Arrows Valkyrie Furnace Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Valkyrie Furnace Witch Prince
Furnace Witch Prince Valkyrie Inferno Dragon
Witch Prince Inferno Dragon Valkyrie Furnace
Arrows Valkyrie Prince
Arrows Valkyrie Furnace
Furnace Inferno Dragon Arrows Witch
Arrows Valkyrie
Witch Inferno Dragon Furnace Prince
Valkyrie Prince
Valkyrie Witch Arrows Furnace
Arrows Inferno Dragon Furnace Witch
Furnace Prince Valkyrie Witch
Valkyrie Arrows Furnace Witch Prince
Inferno Dragon Furnace Prince
Furnace Prince Inferno Dragon
Arrows Valkyrie Furnace Witch Prince
Arrows Valkyrie Furnace Witch Prince
Arrows Valkyrie Furnace Witch Inferno Dragon
Prince Inferno Dragon
Valkyrie Arrows Furnace Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Witch Prince
Arrows Valkyrie Prince Inferno Dragon
Valkyrie Furnace Witch Prince
Valkyrie Prince
Valkyrie Witch Prince Inferno Dragon
Arrows Furnace Witch
Prince Valkyrie Furnace Witch
Valkyrie Prince Inferno Dragon
Valkyrie Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Valkyrie Witch
Valkyrie Furnace Witch
Witch Valkyrie Furnace Prince Inferno Dragon
Arrows Valkyrie Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie Furnace
Arrows Furnace Witch
Arrows Furnace Witch
Arrows
Arrows
Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Furnace Prince
Arrows Furnace Witch
Arrows Furnace
Arrows
Arrows Prince
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Furnace Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Furnace Witch
Witch
Arrows
Arrows
Prince
Arrows
Witch Prince
Arrows Witch
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Witch
Witch
Witch Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: