My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone
Giant Snowball
Minion Horde Clone Witch Lumberjack
Zap
Minion Horde Clone Witch
Barbarian Barrel
Wizard Clone Witch Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Elixir Collector Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Wizard Clone Witch Lumberjack
Fireball
Minion Horde Wizard Elixir Collector Clone Witch Lumberjack
Poison
Minion Horde Wizard Elixir Collector Clone Witch
Lightning
Wizard Elixir Collector Witch Lumberjack
Rocket
Minion Horde Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Lumberjack Minion Horde Wizard Witch Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Clone Lumberjack Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Mirror Clone Lumberjack
Wizard
Lumberjack Mega Knight
Elixir Collector
Mirror
Minion Horde Lumberjack
Clone
Minion Horde Witch Lumberjack
Witch
Clone Lumberjack Mega Knight
Lumberjack
Minion Horde Wizard Mirror Clone Witch Mega Knight
Mega Knight
Minion Horde Wizard Witch Lumberjack

Defense Synergies 1 6

Minion Horde
Mirror
Wizard
Lumberjack Mega Knight
Elixir Collector
Mirror
Minion Horde Lumberjack Mega Knight
Clone
Witch
Lumberjack Mega Knight
Lumberjack
Wizard Mirror Witch
Mega Knight
Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Witch Mega Knight
Minion Horde Witch Lumberjack Mega Knight
Minion Horde Witch Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight
Minion Horde Wizard Witch
Mega Knight
Minion Horde Witch Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Witch Wizard Lumberjack Mega Knight
Minion Horde Wizard Witch
Minion Horde Lumberjack Mega Knight Wizard Witch
Wizard Mega Knight Minion Horde Witch Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Witch Lumberjack
Mega Knight Minion Horde Wizard Witch Lumberjack
Wizard Witch Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Witch
Lumberjack Mega Knight Minion Horde
Minion Horde Witch Lumberjack Mega Knight
Wizard Minion Horde Witch
Minion Horde Witch Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Witch
Witch Minion Horde
Mega Knight Minion Horde Witch Lumberjack
Mega Knight
Mega Knight Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Witch Mega Knight
Witch Minion Horde Lumberjack
Mega Knight Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Lumberjack
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Mega Knight
Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Witch Mega Knight
Minion Horde Witch
Wizard Witch
Wizard Witch Mega Knight
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Witch
Wizard Witch
Minion Horde Wizard Lumberjack Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde Witch
Witch
Witch Mega Knight

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