My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Cannon Goblin Hut Witch Balloon
Zap
Archers Minions Cannon Goblin Hut Witch Balloon
Barbarian Barrel
Archers Cannon Goblin Hut Witch
The Log
Archers Cannon Goblin Hut Witch
Earthquake
Archers Cannon Goblin Hut Witch
Arrows
Archers Minions Goblin Hut Witch
Royal Delivery
Archers Minions Goblin Hut Witch Balloon
Fireball
Archers Minions Cannon Goblin Hut Witch Balloon
Poison
Archers Minions Cannon Goblin Hut Witch Balloon
Lightning
Cannon Goblin Hut Witch Balloon
Rocket
Goblin Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Cannon Fireball Goblin Hut Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Archers Minions Goblin Hut Witch
Archers
Zap Goblin Hut Balloon
Minions
Zap Balloon
Cannon
Fireball
Zap
Goblin Hut
Zap Archers Balloon
Witch
Zap
Balloon
Zap Archers Minions Goblin Hut

Defense Synergies 2 12

Zap
Cannon Fireball Archers Minions Goblin Hut Witch
Archers
Zap Minions Cannon Goblin Hut Witch
Minions
Zap Archers Cannon
Cannon
Zap Archers Minions Fireball Witch
Fireball
Zap Cannon Goblin Hut
Goblin Hut
Zap Archers Fireball
Witch
Zap Archers Cannon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Goblin Hut
Zap Minions Cannon Goblin Hut Witch
Cannon Goblin Hut Witch Archers Minions
Cannon Goblin Hut Witch Minions
Fireball
Fireball Zap Archers Minions Cannon
Minions Zap Archers Cannon Fireball Goblin Hut Witch
Zap Cannon Fireball
Cannon Witch Minions Goblin Hut
Archers Cannon
Archers Minions Witch Zap Cannon Fireball Goblin Hut
Minions Zap Archers Fireball Goblin Hut Witch
Cannon Goblin Hut Zap Minions Fireball Witch
Fireball Zap Minions Cannon Goblin Hut Witch
Cannon Goblin Hut
Zap Cannon Fireball Goblin Hut
Minions Cannon Fireball Goblin Hut Witch
Cannon Fireball Zap Archers Minions Goblin Hut Witch
Zap Witch Archers Minions Cannon Fireball Goblin Hut
Cannon Goblin Hut
Archers Minions Cannon Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Goblin Hut Witch
Fireball Zap Archers
Zap Minions Goblin Hut Witch
Zap Fireball
Cannon Goblin Hut Witch
Fireball Zap Archers Minions Goblin Hut Witch
Archers Minions Fireball Goblin Hut Witch
Zap Minions Fireball Goblin Hut Witch
Witch Cannon Goblin Hut
Minions Goblin Hut Witch
Zap Fireball
Cannon Fireball Witch
Archers Cannon Fireball Witch
Goblin Hut Witch Zap Archers Minions Fireball
Minions Zap Archers Cannon Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Fireball Zap
Fireball Zap Minions Witch
Archers Witch
Fireball Zap
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap Archers
Fireball Goblin Hut
Minions Fireball
Zap Fireball Goblin Hut
Zap Fireball Goblin Hut Witch
Fireball Goblin Hut
Fireball
Minions
Zap Archers Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Archers Fireball Witch
Zap Minions Fireball Goblin Hut Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Fireball Goblin Hut Witch
Fireball Zap Archers Witch
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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