My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Miner
Zap
Barbarian Barrel
Heal Spirit Musketeer Valkyrie
The Log
Heal Spirit Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Mini P.E.K.K.A Musketeer Valkyrie Miner
Fireball
Musketeer
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap Miner Fireball Mini P.E.K.K.A Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Zap Miner

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Miner Heal Spirit Mini P.E.K.K.A Musketeer Valkyrie
Heal Spirit
Zap Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Zap Mirror Miner
Mini P.E.K.K.A
Zap Heal Spirit Musketeer Valkyrie Mirror
Musketeer
Valkyrie Zap Heal Spirit Mini P.E.K.K.A Mirror Miner
Valkyrie
Musketeer Zap Heal Spirit Mini P.E.K.K.A
Mirror
Zap Fireball Miner Mini P.E.K.K.A Musketeer
Miner
Zap Mirror Fireball Musketeer

Defense Synergies 5 13

Zap
Fireball Mini P.E.K.K.A Mirror Musketeer Valkyrie Miner
Heal Spirit
Fireball
Zap Mirror Mini P.E.K.K.A Musketeer Valkyrie Miner
Mini P.E.K.K.A
Zap Fireball Musketeer Valkyrie Mirror
Musketeer
Valkyrie Zap Fireball Mini P.E.K.K.A Mirror Miner
Valkyrie
Musketeer Zap Fireball Mini P.E.K.K.A Mirror
Mirror
Zap Fireball Mini P.E.K.K.A Musketeer Valkyrie
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Mini P.E.K.K.A Zap Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Zap Musketeer Valkyrie
Musketeer Zap Fireball
Zap Fireball Musketeer Valkyrie
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Miner
Valkyrie Zap Fireball Musketeer
Musketeer Zap Fireball
Mini P.E.K.K.A Zap Fireball Musketeer Valkyrie
Fireball Valkyrie Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Zap Musketeer Valkyrie
Zap Valkyrie Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer Valkyrie Miner
Zap Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Fireball Zap Musketeer
Mini P.E.K.K.A Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Fireball Mini P.E.K.K.A Valkyrie
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Zap Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie
Fireball Musketeer Valkyrie
Zap Fireball Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Zap Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer Miner
Fireball Miner
Fireball Musketeer Valkyrie
Fireball Zap Valkyrie
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Fireball Mini P.E.K.K.A Musketeer
Miner Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Valkyrie Miner
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Miner Mini P.E.K.K.A Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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