My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tombstone Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Fire Spirit Bats Archers Tombstone Miner Princess
Zap
Fire Spirit Bats Archers Mortar Tombstone Princess
Barbarian Barrel
Fire Spirit Archers Knight Mortar Tombstone Princess
The Log
Fire Spirit Archers Tombstone Princess
Earthquake
Archers Mortar Tombstone
Arrows
Fire Spirit Bats Archers Tombstone Princess
Royal Delivery
Fire Spirit Bats Archers Knight Miner Princess
Fireball
Archers Mortar Tombstone Princess
Poison
Bats Archers Mortar Tombstone Princess
Lightning
Knight Mortar Tombstone
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Tombstone Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Knight Tombstone Miner Princess Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Mortar
Bats
Knight Miner Mortar
Archers
Knight Mortar Miner
Knight
Bats Archers Mortar Princess Fire Spirit Miner
Mortar
Knight Miner Fire Spirit Bats Archers
Tombstone
Miner
Fire Spirit Bats Mortar Archers Knight
Princess
Knight

Defense Synergies 4 5

Fire Spirit
Knight
Bats
Knight Mortar
Archers
Knight Mortar Tombstone
Knight
Fire Spirit Bats Archers Princess Mortar
Mortar
Bats Archers Knight Princess
Tombstone
Archers
Miner
Princess
Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tombstone
Bats Knight Mortar Tombstone
Mortar Fire Spirit Bats Archers Knight Tombstone
Bats Knight Mortar Tombstone
Tombstone Princess
Fire Spirit Bats Archers
Bats Fire Spirit Archers Mortar Tombstone Princess
Mortar Tombstone Princess
Knight Fire Spirit Archers Miner
Bats Archers Knight Tombstone Princess
Bats Archers Princess
Mortar Tombstone Fire Spirit Bats Knight
Fire Spirit Bats Mortar Tombstone Princess
Knight Mortar Tombstone
Mortar
Bats Knight Mortar Tombstone
Fire Spirit Mortar Tombstone Bats Archers Knight
Mortar Fire Spirit Bats Archers Knight Tombstone Princess
Mortar
Fire Spirit Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tombstone
Archers Knight Mortar Miner
Tombstone Bats Knight
Bats Knight
Knight Tombstone
Fire Spirit Bats Archers Princess
Bats Archers Knight Tombstone
Knight
Bats Knight Mortar Tombstone
Tombstone
Bats Knight Tombstone
Knight Tombstone
Archers Princess
Tombstone Bats Archers Knight Mortar
Bats Archers Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Mortar
Mortar Miner Princess
Miner
Knight
Fire Spirit Mortar
Fire Spirit Bats Princess
Fire Spirit Archers Mortar Princess
Fire Spirit Princess
Miner Mortar
Fire Spirit Bats
Miner Knight Mortar Princess
Fire Spirit Archers Princess
Fire Spirit Knight Mortar Miner Princess
Mortar Princess
Princess Mortar
Mortar Princess
Mortar Princess
Mortar
Bats
Fire Spirit Archers Mortar Princess
Fire Spirit Mortar Miner Princess
Princess
Mortar
Fire Spirit Mortar Princess
Mortar Miner Princess
Mortar Miner Princess
Miner Mortar
Fire Spirit Bats Archers Princess
Bats
Mortar Miner
Princess
Princess
Fire Spirit Bats Archers Tombstone Princess
Fire Spirit Archers Princess
Miner Knight Princess
Mortar Princess
Bats Princess
Bats Princess
Mortar Miner Princess

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