My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel Witch
Zap
Goblin Gang Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Tesla Goblin Hut Wizard Goblin Barrel Witch Giant Skeleton
The Log
Goblin Gang Goblin Hut Goblin Barrel Witch Giant Skeleton
Earthquake
Goblin Gang Tesla Goblin Hut Goblin Barrel Witch
Arrows
Goblin Gang Goblin Hut Goblin Barrel Witch
Royal Delivery
Goblin Gang Goblin Hut Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Goblin Gang Tesla Goblin Hut Wizard Goblin Barrel Witch
Poison
Goblin Gang Goblin Hut Wizard Witch
Lightning
Tesla Goblin Hut Wizard Witch
Rocket
Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Tesla Goblin Hut Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Goblin Barrel Tesla Goblin Hut

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Goblin Hut Giant Skeleton
Tesla
Goblin Hut
Goblin Gang Goblin Barrel Giant Skeleton Mega Knight
Wizard
Giant Skeleton Mega Knight
Goblin Barrel
Goblin Gang Goblin Hut Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Goblin Hut Wizard Goblin Barrel Witch
Mega Knight
Goblin Hut Wizard Goblin Barrel Witch

Defense Synergies 1 9

Goblin Gang
Tesla Goblin Hut Giant Skeleton
Tesla
Goblin Gang Wizard
Goblin Hut
Goblin Gang Wizard Giant Skeleton
Wizard
Tesla Goblin Hut Giant Skeleton Mega Knight
Goblin Barrel
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Goblin Gang Goblin Hut Wizard Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Goblin Hut Wizard
Goblin Gang Tesla Goblin Hut Witch Mega Knight
Goblin Gang Tesla Goblin Hut Witch Mega Knight Giant Skeleton
Tesla Goblin Hut Witch Goblin Gang Mega Knight
Giant Skeleton Mega Knight
Goblin Gang Tesla Mega Knight
Tesla Goblin Gang Goblin Hut Wizard Witch
Tesla Giant Skeleton Mega Knight
Tesla Witch Goblin Gang Goblin Hut
Goblin Gang Tesla Giant Skeleton Mega Knight
Goblin Gang Witch Tesla Goblin Hut Wizard Giant Skeleton Mega Knight
Tesla Goblin Gang Goblin Hut Wizard Witch
Tesla Goblin Hut Mega Knight Goblin Gang Wizard Witch Giant Skeleton
Wizard Mega Knight Goblin Gang Tesla Goblin Hut Witch
Goblin Gang Tesla Goblin Hut Mega Knight
Goblin Gang Tesla Goblin Hut Mega Knight
Tesla Wizard Mega Knight Goblin Gang Goblin Hut Witch
Tesla Mega Knight Goblin Gang Goblin Hut Wizard Witch
Wizard Witch Tesla Goblin Hut Giant Skeleton Mega Knight
Tesla Goblin Hut
Goblin Gang Wizard Mega Knight Tesla Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Goblin Hut Witch Giant Skeleton
Goblin Gang Tesla Wizard Mega Knight
Goblin Gang Giant Skeleton Mega Knight Goblin Hut Witch
Goblin Gang Giant Skeleton Mega Knight Tesla
Giant Skeleton Goblin Gang Tesla Goblin Hut Witch Mega Knight
Wizard Goblin Gang Tesla Goblin Hut Witch
Goblin Gang Tesla Goblin Hut Witch Giant Skeleton
Giant Skeleton Mega Knight Tesla
Giant Skeleton Mega Knight Goblin Hut Witch
Witch Goblin Gang Tesla Goblin Hut
Mega Knight Tesla Goblin Hut Witch Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Tesla Wizard Witch
Wizard Tesla Witch Mega Knight
Goblin Gang Tesla Goblin Hut Witch Giant Skeleton
Mega Knight Tesla Goblin Hut Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Goblin Hut Giant Skeleton
Giant Skeleton
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang
Wizard
Wizard
Goblin Hut
Goblin Hut
Goblin Hut Wizard Witch
Goblin Hut Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Goblin Hut Wizard Witch
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Goblin Gang Goblin Hut Witch
Wizard Witch
Goblin Gang Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Goblin Gang Witch Giant Skeleton
Witch
Witch Giant Skeleton Mega Knight

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