My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Clone Witch Princess
Zap
Bats Clone Witch Princess
Barbarian Barrel
Tesla Valkyrie Clone Witch Giant Skeleton Princess
The Log
Clone Witch Giant Skeleton Princess
Earthquake
Tesla Clone Witch
Arrows
Bats Clone Witch Princess
Royal Delivery
Bats Valkyrie Clone Witch Giant Skeleton Princess
Fireball
Tesla Clone Witch Princess
Poison
Bats Clone Witch Princess
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Tornado Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Tornado Princess Tesla Valkyrie Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Clone Tornado Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Clone
Tesla
Valkyrie
Bats Tornado Witch Giant Skeleton
Clone
Giant Skeleton Bats Witch
Tornado
Valkyrie Witch Giant Skeleton Princess
Witch
Valkyrie Clone Tornado Giant Skeleton
Giant Skeleton
Bats Clone Valkyrie Tornado Witch Princess
Princess
Tornado Giant Skeleton

Defense Synergies 0 14

Bats
Tesla Valkyrie Giant Skeleton
Tesla
Bats Valkyrie Tornado Princess
Valkyrie
Bats Tesla Tornado Witch Princess
Clone
Tornado
Tesla Valkyrie Witch Giant Skeleton Princess
Witch
Valkyrie Tornado Giant Skeleton
Giant Skeleton
Bats Tornado Witch Princess
Princess
Tesla Valkyrie Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Bats Tesla Valkyrie Witch
Tesla Tornado Witch Bats Valkyrie Giant Skeleton
Tesla Witch Bats Valkyrie
Valkyrie Tornado Giant Skeleton Princess
Tornado Bats Tesla Valkyrie
Bats Tesla Tornado Witch Princess
Tesla Valkyrie Giant Skeleton
Tesla Witch Tornado Princess
Tornado Tesla Valkyrie Giant Skeleton
Bats Valkyrie Witch Tesla Tornado Giant Skeleton Princess
Tesla Bats Tornado Witch Princess
Tesla Bats Valkyrie Witch Giant Skeleton
Valkyrie Bats Tesla Tornado Witch Princess
Tesla
Tornado Tesla
Tesla Bats Valkyrie Tornado Witch
Tesla Bats Valkyrie Tornado Witch
Valkyrie Tornado Witch Bats Tesla Giant Skeleton Princess
Tesla Tornado
Valkyrie Bats Tesla Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Giant Skeleton
Tesla Valkyrie
Giant Skeleton Bats Valkyrie Witch
Valkyrie Giant Skeleton Bats Tesla Tornado
Giant Skeleton Tesla Valkyrie Witch
Bats Tesla Tornado Witch Princess
Bats Tesla Valkyrie Witch Giant Skeleton
Giant Skeleton Tesla Valkyrie
Giant Skeleton Bats Valkyrie Tornado Witch
Witch Tesla
Bats Tesla Valkyrie Witch Giant Skeleton
Valkyrie Tornado Giant Skeleton
Giant Skeleton Tesla Valkyrie Witch
Tesla Valkyrie Witch Princess
Tesla Witch Bats Valkyrie Tornado Giant Skeleton
Bats Valkyrie Tesla Witch Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Giant Skeleton
Tornado Princess
Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie
Bats Tornado Witch Princess
Tornado Witch Princess
Tornado Princess
Tornado
Bats Tornado
Valkyrie Tornado Princess
Tornado Princess
Princess
Princess
Princess
Witch Princess
Princess
Tornado
Bats
Princess
Valkyrie Tornado Witch Princess
Giant Skeleton
Tornado Princess
Tornado
Tornado Valkyrie Witch Princess
Witch
Tornado Witch Princess
Tornado Witch Princess
Tornado
Bats Tornado Witch Princess
Bats Witch
Princess
Giant Skeleton
Princess
Bats Witch Princess
Tornado Witch Princess
Valkyrie Princess
Princess
Tornado Giant Skeleton
Bats Tornado Witch Giant Skeleton Princess
Bats Tornado Witch Princess
Tornado Witch Giant Skeleton Princess

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