My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Balloon
Giant Snowball
Spear Goblins Goblin Gang Minion Horde Musketeer Balloon
Zap
Spear Goblins Goblin Gang Minion Horde Balloon
Barbarian Barrel
Spear Goblins Knight Goblin Gang Musketeer
The Log
Spear Goblins Goblin Gang Musketeer
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Minion Horde
Royal Delivery
Spear Goblins Knight Goblin Gang Minion Horde Musketeer Balloon
Fireball
Goblin Gang Minion Horde Musketeer Balloon
Poison
Spear Goblins Goblin Gang Minion Horde Musketeer Balloon
Lightning
Knight Musketeer Balloon
Rocket
Minion Horde Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Gang Musketeer Freeze Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Balloon
Arrows
Balloon Knight Freeze
Knight
Spear Goblins Goblin Gang Musketeer Balloon Arrows Minion Horde
Goblin Gang
Knight Spear Goblins Balloon
Minion Horde
Knight Freeze
Musketeer
Knight Balloon
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Knight Freeze Spear Goblins Goblin Gang Musketeer

Defense Synergies 4 6

Spear Goblins
Knight Arrows Goblin Gang Musketeer
Arrows
Spear Goblins Knight
Knight
Spear Goblins Goblin Gang Musketeer Arrows Minion Horde
Goblin Gang
Knight Musketeer Spear Goblins
Minion Horde
Knight Freeze
Musketeer
Knight Goblin Gang Spear Goblins
Freeze
Minion Horde
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minion Horde Musketeer
Minion Horde Knight Goblin Gang Musketeer
Goblin Gang Minion Horde Knight Musketeer Freeze
Minion Horde Knight Goblin Gang Musketeer
Arrows
Arrows Goblin Gang Freeze Spear Goblins Musketeer
Minion Horde Musketeer Spear Goblins Arrows Goblin Gang Freeze
Arrows Musketeer
Minion Horde Goblin Gang Musketeer
Knight Goblin Gang Spear Goblins Minion Horde Musketeer
Goblin Gang Minion Horde Spear Goblins Arrows Knight Musketeer Freeze
Arrows Minion Horde Musketeer Spear Goblins Goblin Gang
Minion Horde Knight Goblin Gang Musketeer Freeze
Arrows Goblin Gang Minion Horde Freeze
Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang Freeze
Minion Horde Arrows Knight Goblin Gang Musketeer
Arrows Spear Goblins Knight Goblin Gang Minion Horde Musketeer
Arrows Freeze Spear Goblins Knight Musketeer
Musketeer
Goblin Gang Spear Goblins Arrows Knight Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins
Arrows Knight Goblin Gang Musketeer
Goblin Gang Spear Goblins Knight Minion Horde Musketeer
Goblin Gang Knight Minion Horde Musketeer
Knight Goblin Gang Minion Horde Musketeer
Arrows Goblin Gang Minion Horde Musketeer Freeze
Goblin Gang Spear Goblins Knight Minion Horde Musketeer
Knight Minion Horde
Minion Horde Freeze Spear Goblins Knight
Goblin Gang Minion Horde Musketeer
Knight Minion Horde Musketeer
Arrows
Knight Goblin Gang Minion Horde
Minion Horde Musketeer
Goblin Gang Spear Goblins Knight Minion Horde Musketeer Freeze
Arrows Minion Horde Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Musketeer Freeze
Arrows Musketeer
Arrows Minion Horde
Arrows Knight Musketeer Freeze
Arrows Minion Horde
Arrows Spear Goblins Minion Horde Musketeer Freeze
Arrows Minion Horde Musketeer
Arrows Freeze
Arrows
Goblin Gang Minion Horde Musketeer
Arrows Knight Minion Horde Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Minion Horde Musketeer Freeze
Arrows Musketeer
Spear Goblins Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Freeze
Minion Horde
Arrows Musketeer
Arrows
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Freeze
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Minion Horde Musketeer Freeze
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Spear Goblins Goblin Gang Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Knight Goblin Gang Minion Horde Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Freeze
Musketeer
Musketeer Freeze

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