My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Minion Horde Skeleton Army Giant Skeleton Sparky
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Minion Horde Skeleton Army
Zap
Fire Spirit Spear Goblins Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Skeleton Army Giant Skeleton Sparky
The Log
Fire Spirit Spear Goblins Goblin Gang Skeleton Army Giant Skeleton Sparky
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Fire Spirit Spear Goblins Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Minion Horde Skeleton Army Giant Skeleton Sparky
Fireball
Goblin Gang Minion Horde Skeleton Army Sparky
Poison
Spear Goblins Goblin Gang Minion Horde Skeleton Army Sparky
Lightning
Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Skeleton Army Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Goblin Gang Skeleton Army Minion Horde Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Goblin Gang Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Sparky
Spear Goblins
Goblin Gang Giant Skeleton Sparky Mega Knight
Goblin Gang
Spear Goblins Giant Skeleton Sparky
Minion Horde
Mega Knight Giant Skeleton Sparky
Skeleton Army
Sparky
Giant Skeleton
Fire Spirit Spear Goblins Goblin Gang Minion Horde Sparky
Sparky
Fire Spirit Spear Goblins Goblin Gang Minion Horde Skeleton Army Giant Skeleton
Mega Knight
Minion Horde Spear Goblins

Defense Synergies 0 13

Fire Spirit
Spear Goblins Giant Skeleton Sparky
Spear Goblins
Fire Spirit Goblin Gang Skeleton Army Giant Skeleton Mega Knight
Goblin Gang
Spear Goblins Skeleton Army Giant Skeleton Sparky
Minion Horde
Sparky
Skeleton Army
Spear Goblins Goblin Gang Giant Skeleton Sparky
Giant Skeleton
Fire Spirit Spear Goblins Goblin Gang Skeleton Army
Sparky
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Mega Knight
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Sparky
Minion Horde Skeleton Army Sparky Goblin Gang Mega Knight
Goblin Gang Minion Horde Skeleton Army Sparky Mega Knight Fire Spirit Giant Skeleton
Minion Horde Skeleton Army Sparky Goblin Gang Mega Knight
Skeleton Army Giant Skeleton Sparky Mega Knight
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Mega Knight
Minion Horde Fire Spirit Spear Goblins Goblin Gang
Giant Skeleton Sparky Mega Knight
Minion Horde Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Spear Goblins Minion Horde Giant Skeleton Sparky Mega Knight
Goblin Gang Minion Horde Skeleton Army Spear Goblins Giant Skeleton Mega Knight
Minion Horde Spear Goblins Goblin Gang
Minion Horde Skeleton Army Sparky Mega Knight Fire Spirit Goblin Gang Giant Skeleton
Fire Spirit Skeleton Army Sparky Mega Knight Goblin Gang Minion Horde
Skeleton Army Sparky Goblin Gang Minion Horde Mega Knight
Minion Horde Skeleton Army Goblin Gang Sparky Mega Knight
Minion Horde Sparky Mega Knight Goblin Gang Skeleton Army
Fire Spirit Mega Knight Spear Goblins Goblin Gang Minion Horde Skeleton Army
Fire Spirit Spear Goblins Giant Skeleton Mega Knight
Sparky
Goblin Gang Skeleton Army Mega Knight Fire Spirit Spear Goblins Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Spear Goblins Giant Skeleton Sparky
Goblin Gang Mega Knight
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Spear Goblins Minion Horde Sparky
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Minion Horde Sparky
Giant Skeleton Goblin Gang Minion Horde Skeleton Army Sparky Mega Knight
Fire Spirit Goblin Gang Minion Horde
Goblin Gang Skeleton Army Sparky Spear Goblins Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Mega Knight Spear Goblins Skeleton Army Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Mega Knight Minion Horde Giant Skeleton Sparky
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Goblin Gang Minion Horde Sparky
Minion Horde Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Sparky Spear Goblins Minion Horde Giant Skeleton
Mega Knight Minion Horde Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Fire Spirit Minion Horde Sparky Mega Knight
Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde Sparky
Fire Spirit
Fire Spirit Goblin Gang Minion Horde Sparky
Minion Horde Sparky
Fire Spirit
Fire Spirit Sparky
Minion Horde
Sparky
Spear Goblins Minion Horde Sparky
Minion Horde Sparky Mega Knight
Sparky
Minion Horde Sparky
Fire Spirit Sparky Mega Knight
Fire Spirit Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde
Fire Spirit Sparky Mega Knight
Minion Horde
Sparky
Sparky Mega Knight
Sparky
Fire Spirit Minion Horde Sparky
Minion Horde
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde Fire Spirit Spear Goblins Goblin Gang Skeleton Army
Fire Spirit
Goblin Gang Minion Horde Sparky Mega Knight
Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Goblin Gang Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky Mega Knight

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