My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Clone Sparky
Giant Snowball
Royal Hogs Skeleton Army Clone
Zap
Royal Hogs Skeleton Army Clone Sparky
Barbarian Barrel
Royal Hogs Skeleton Army Clone Magic Archer Sparky
The Log
Royal Hogs Skeleton Army Clone Sparky
Earthquake
Royal Hogs Skeleton Army Clone
Arrows
Royal Hogs Skeleton Army Clone
Royal Delivery
Royal Hogs Skeleton Army Clone P.E.K.K.A Magic Archer Sparky
Fireball
Royal Hogs Skeleton Army Clone Magic Archer Sparky
Poison
Royal Hogs Skeleton Army Clone Magic Archer Sparky
Lightning
Magic Archer Sparky
Rocket
Royal Hogs Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Clone Tornado Magic Archer Royal Hogs Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Army Clone Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Clone Magic Archer
Mirror
Skeleton Army Tornado Magic Archer Sparky
Skeleton Army
Clone Mirror Sparky
Clone
Skeleton Army Royal Hogs Magic Archer Sparky
Tornado
P.E.K.K.A Magic Archer Sparky Mirror
P.E.K.K.A
Tornado Magic Archer
Magic Archer
Tornado P.E.K.K.A Royal Hogs Mirror Clone
Sparky
Tornado Mirror Skeleton Army Clone

Defense Synergies 5 5

Royal Hogs
Mirror
Skeleton Army Tornado Magic Archer Sparky
Skeleton Army
Mirror Magic Archer Sparky
Clone
Tornado
Mirror P.E.K.K.A Magic Archer Sparky Sparky
P.E.K.K.A
Tornado
Magic Archer
Tornado Mirror Skeleton Army
Sparky
Tornado Mirror Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Tornado P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Tornado P.E.K.K.A Sparky
Skeleton Army Tornado Magic Archer
Tornado Magic Archer
P.E.K.K.A Magic Archer Sparky
P.E.K.K.A Sparky Skeleton Army Tornado
Skeleton Army Tornado Sparky
Skeleton Army Tornado Magic Archer
Tornado Magic Archer
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Sparky Tornado P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Tornado P.E.K.K.A Sparky
Sparky Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Magic Archer
Tornado Magic Archer
P.E.K.K.A Sparky Tornado
Skeleton Army P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Sparky
Magic Archer
Skeleton Army P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Tornado Sparky
P.E.K.K.A Skeleton Army Sparky
Tornado Magic Archer
Skeleton Army P.E.K.K.A Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Skeleton Army Tornado Magic Archer Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Tornado
Skeleton Army P.E.K.K.A Sparky
Skeleton Army Magic Archer Sparky
Skeleton Army Sparky Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Sparky
Magic Archer Sparky
Tornado Magic Archer
Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado
Tornado Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Tornado Sparky
Sparky
Magic Archer Sparky
Tornado Magic Archer
Magic Archer Sparky
Tornado
Tornado Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer Sparky
Sparky
Magic Archer Sparky
Magic Archer Sparky
P.E.K.K.A Sparky
Magic Archer Sparky
Skeleton Army Magic Archer
Tornado Magic Archer
Magic Archer Sparky
Magic Archer
Tornado Sparky
P.E.K.K.A Sparky
Tornado Magic Archer Sparky
Tornado Magic Archer
Tornado Magic Archer Sparky

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