My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Mega Minion Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Ice Spirit Rascals Bomb Tower Magic Archer
The Log
Ice Spirit Rascals Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Ice Spirit Rascals
Royal Delivery
Ice Spirit Rascals Mega Minion Hog Rider Magic Archer
Fireball
Rascals Mega Minion Bomb Tower Hog Rider Magic Archer
Poison
Rascals Mega Minion Bomb Tower Magic Archer
Lightning
Mega Minion Bomb Tower Magic Archer
Rocket
Rascals Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake Bomb Tower Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Mega Minion Earthquake Bomb Tower Hog Rider Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Mega Minion Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Rascals Mega Minion
Arrows
Hog Rider Mega Minion Earthquake
Rascals
Ice Spirit Mega Minion Hog Rider Magic Archer
Mega Minion
Ice Spirit Arrows Rascals
Earthquake
Hog Rider Arrows
Bomb Tower
Hog Rider
Ice Spirit Arrows Earthquake Rascals Magic Archer
Magic Archer
Rascals Hog Rider

Defense Synergies 0 10

Ice Spirit
Rascals Mega Minion Earthquake Bomb Tower Magic Archer
Arrows
Mega Minion Bomb Tower
Rascals
Ice Spirit
Mega Minion
Ice Spirit Arrows Bomb Tower
Earthquake
Ice Spirit Bomb Tower
Bomb Tower
Ice Spirit Arrows Mega Minion Earthquake Magic Archer
Hog Rider
Magic Archer
Ice Spirit Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Magic Archer
Bomb Tower Ice Spirit Rascals Mega Minion
Bomb Tower Rascals Mega Minion
Bomb Tower Rascals Mega Minion
Arrows Earthquake Bomb Tower
Arrows Rascals Mega Minion Earthquake Bomb Tower Magic Archer
Mega Minion Ice Spirit Arrows Rascals Bomb Tower Magic Archer
Earthquake Arrows Rascals Bomb Tower Magic Archer
Rascals Bomb Tower
Ice Spirit Rascals
Arrows Rascals Mega Minion Earthquake Bomb Tower Magic Archer
Arrows Mega Minion Rascals Magic Archer
Bomb Tower Ice Spirit Rascals Earthquake
Bomb Tower Ice Spirit Arrows Rascals Mega Minion Earthquake Magic Archer
Rascals Bomb Tower
Bomb Tower Ice Spirit Rascals
Bomb Tower Arrows Rascals
Ice Spirit Arrows Bomb Tower Rascals Mega Minion Magic Archer
Arrows Earthquake Bomb Tower Ice Spirit Rascals Mega Minion Magic Archer
Bomb Tower
Rascals Arrows Earthquake Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Arrows Mega Minion Bomb Tower Magic Archer
Ice Spirit Rascals Bomb Tower
Rascals
Rascals
Arrows Ice Spirit Rascals Bomb Tower Magic Archer
Rascals Mega Minion Bomb Tower
Rascals Bomb Tower
Ice Spirit Mega Minion Bomb Tower Magic Archer
Mega Minion
Rascals Mega Minion Bomb Tower
Arrows
Rascals Bomb Tower
Rascals Bomb Tower Magic Archer
Rascals Ice Spirit Mega Minion Bomb Tower Magic Archer
Arrows Rascals Mega Minion Earthquake Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Rascals
Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Rascals
Arrows Earthquake Magic Archer
Arrows Ice Spirit Mega Minion Magic Archer
Arrows Earthquake Magic Archer
Arrows Earthquake Ice Spirit Magic Archer
Arrows
Arrows Earthquake Magic Archer
Arrows Magic Archer
Earthquake Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Arrows Magic Archer
Earthquake Magic Archer Arrows
Arrows Earthquake
Arrows Mega Minion Earthquake Magic Archer
Arrows Earthquake Magic Archer
Earthquake Magic Archer
Arrows
Earthquake Arrows
Arrows Earthquake Ice Spirit Magic Archer
Mega Minion
Arrows Earthquake Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Ice Spirit Mega Minion
Mega Minion
Arrows Earthquake Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Earthquake Magic Archer
Earthquake Ice Spirit Magic Archer
Arrows Mega Minion Magic Archer
Arrows
Rascals Mega Minion Magic Archer
Arrows Earthquake Magic Archer
Arrows
Mega Minion
Ice Spirit Rascals Magic Archer
Magic Archer
Magic Archer

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