My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
RIP
F2P score
RIP

4 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Clone Princess
Zap
Skeletons Clone Princess
Barbarian Barrel
Skeletons Clone Giant Skeleton Princess
The Log
Skeletons Clone Giant Skeleton Princess
Earthquake
Skeletons Clone
Arrows
Skeletons Clone Princess
Royal Delivery
Skeletons Clone Giant Skeleton Princess
Fireball
Clone Princess
Poison
Clone Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Tornado Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Rage Clone Tornado Princess Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap Rage

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Tornado Giant Skeleton Princess
Mirror
Zap Tornado Giant Skeleton Princess
Rage
Giant Skeleton
Clone
Giant Skeleton
Tornado
Zap Mirror Giant Skeleton Princess
Giant Skeleton
Clone Zap Mirror Rage Tornado Princess
Princess
Zap Mirror Tornado Giant Skeleton

Defense Synergies 2 11

Skeletons
Zap Tornado Giant Skeleton Princess
Zap
Mirror Skeletons Tornado Giant Skeleton Princess
Mirror
Zap Tornado Princess
Rage
Clone
Tornado
Mirror Skeletons Zap Giant Skeleton Princess
Giant Skeleton
Skeletons Zap Tornado Princess
Princess
Skeletons Zap Mirror Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeletons Zap
Tornado Skeletons Giant Skeleton
Skeletons
Tornado Giant Skeleton Princess
Tornado Skeletons Zap
Tornado Zap Princess
Zap Giant Skeleton
Skeletons Tornado Princess
Tornado Skeletons Giant Skeleton
Skeletons Zap Tornado Giant Skeleton Princess
Zap Tornado Princess
Skeletons Zap Giant Skeleton
Zap Tornado Princess
Tornado Zap
Skeletons Tornado
Zap Tornado
Zap Tornado Giant Skeleton Princess
Tornado
Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Giant Skeleton
Zap
Giant Skeleton Skeletons Zap
Giant Skeleton Zap Tornado
Giant Skeleton Skeletons
Skeletons Zap Tornado Princess
Skeletons Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Skeletons Tornado
Skeletons
Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Skeletons
Princess
Skeletons Zap Tornado Giant Skeleton
Zap Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Tornado Princess
Giant Skeleton
Giant Skeleton
Zap
Zap Tornado Princess
Tornado Princess
Zap Tornado Princess
Zap Tornado
Tornado
Zap Tornado Princess
Zap Tornado Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Tornado
Zap Princess
Zap Tornado Princess
Giant Skeleton
Tornado Princess
Tornado
Zap
Zap Tornado Princess
Zap Tornado Princess
Zap Tornado Princess
Zap Tornado
Zap Tornado Princess
Zap
Zap
Zap Princess
Giant Skeleton
Princess
Zap Princess
Zap Tornado Princess
Princess
Zap Princess
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton Princess
Zap Tornado Princess
Zap Tornado Giant Skeleton Princess

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