My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Giant Skeleton
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Royal Giant Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Giant Skeleton
The Log
Royal Giant Elite Barbarians Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch Giant Skeleton
Fireball
Minion Horde Elite Barbarians Wizard Witch
Poison
Minion Horde Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Minion Horde Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minion Horde Wizard Witch Royal Giant Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Rage Minion Horde Wizard Witch

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Royal Giant Giant Skeleton
Royal Giant
Lightning Minion Horde Elite Barbarians Wizard Witch Giant Skeleton
Elite Barbarians
Rage Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Rage Giant Skeleton
Rage
Minion Horde Elite Barbarians Witch Wizard Giant Skeleton
Witch
Rage Royal Giant Giant Skeleton
Giant Skeleton
Minion Horde Royal Giant Wizard Rage Witch Lightning
Lightning
Royal Giant Giant Skeleton

Defense Synergies 0 3

Minion Horde
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton
Rage
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Minion Horde Elite Barbarians Witch
Minion Horde Witch Elite Barbarians Giant Skeleton Lightning
Minion Horde Elite Barbarians Witch
Lightning Elite Barbarians Giant Skeleton
Minion Horde Lightning Wizard Witch
Lightning Giant Skeleton
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Giant Skeleton
Minion Horde Witch Wizard Giant Skeleton
Minion Horde Wizard Witch
Minion Horde Elite Barbarians Wizard Witch Giant Skeleton Lightning
Wizard Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Lightning
Minion Horde Wizard Elite Barbarians Witch
Minion Horde Elite Barbarians Wizard Witch
Wizard Witch Giant Skeleton
Elite Barbarians
Wizard Minion Horde Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Elite Barbarians Wizard Lightning
Giant Skeleton Minion Horde Elite Barbarians Witch Lightning
Giant Skeleton Lightning Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians Witch
Wizard Minion Horde Witch
Minion Horde Elite Barbarians Witch Giant Skeleton Lightning
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Giant Skeleton Lightning Elite Barbarians Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch Giant Skeleton
Lightning Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Lightning Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Minion Horde Giant Skeleton Lightning
Minion Horde Elite Barbarians Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Giant Skeleton
Lightning Minion Horde Giant Skeleton
Lightning Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Minion Horde
Lightning Elite Barbarians
Lightning Minion Horde Wizard Witch
Lightning Minion Horde Wizard
Lightning
Minion Horde Lightning
Lightning Wizard
Lightning Wizard Witch
Lightning Minion Horde Giant Skeleton
Lightning Wizard
Lightning
Lightning Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Elite Barbarians Lightning Minion Horde Wizard Witch
Lightning Minion Horde Wizard Witch
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Wizard
Lightning Minion Horde
Minion Horde Giant Skeleton
Wizard Lightning
Minion Horde Lightning Witch
Lightning Wizard Witch
Lightning Minion Horde Wizard
Wizard Lightning
Lightning Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Giant Skeleton Lightning
Witch Lightning
Lightning Witch Giant Skeleton

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