My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards Inferno Dragon
Giant Snowball
Spear Goblins Bats Guards Princess Inferno Dragon
Zap
Spear Goblins Bats Guards Princess Inferno Dragon
Barbarian Barrel
Spear Goblins Guards Princess
The Log
Spear Goblins Guards Princess
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Bats Guards Princess
Royal Delivery
Spear Goblins Bats Guards Princess Inferno Dragon
Fireball
Princess Inferno Dragon
Poison
Spear Goblins Bats Guards Princess
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rage Guards Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Rage Guards Princess Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Rage

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Princess Inferno Dragon Mega Knight
Bats
Mega Knight Zap Rage Inferno Dragon
Zap
Spear Goblins Bats Guards Princess Mega Knight
Rage
Bats
Guards
Zap
Princess
Spear Goblins Zap Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats
Mega Knight
Bats Inferno Dragon Spear Goblins Zap Princess

Defense Synergies 1 14

Spear Goblins
Bats Zap Guards Inferno Dragon Mega Knight
Bats
Spear Goblins Zap Inferno Dragon Mega Knight
Zap
Mega Knight Spear Goblins Bats Guards Princess Inferno Dragon
Rage
Guards
Spear Goblins Zap Princess
Princess
Zap Guards Mega Knight
Inferno Dragon
Spear Goblins Bats Zap Mega Knight
Mega Knight
Zap Spear Goblins Bats Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Inferno Dragon Bats Zap Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Guards Mega Knight
Princess Mega Knight
Spear Goblins Bats Zap Guards Mega Knight
Bats Inferno Dragon Spear Goblins Zap Princess
Zap Mega Knight
Inferno Dragon Princess
Guards Spear Goblins Mega Knight
Bats Guards Spear Goblins Zap Princess Mega Knight
Inferno Dragon Spear Goblins Bats Zap Princess
Mega Knight Bats Zap Guards
Mega Knight Bats Zap Guards Princess
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats
Mega Knight Spear Goblins Bats Zap Guards
Zap Spear Goblins Bats Guards Princess Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Zap
Zap Inferno Dragon Mega Knight
Guards Mega Knight Spear Goblins Bats Zap
Guards Mega Knight Bats Zap
Guards Inferno Dragon Mega Knight
Bats Zap Princess
Guards Spear Goblins Bats
Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Bats Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Zap Guards
Mega Knight Guards
Princess Mega Knight
Guards Spear Goblins Bats Zap Inferno Dragon
Bats Mega Knight Zap Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Zap Princess
Guards
Zap Mega Knight
Spear Goblins Bats Zap Princess
Princess
Zap Princess
Zap
Bats Guards
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Spear Goblins Zap Princess
Princess Mega Knight
Bats
Zap Princess Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Inferno Dragon
Zap Princess
Zap Princess Mega Knight
Zap
Bats Zap Princess
Zap Bats Guards
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Spear Goblins Bats Guards Princess
Zap Princess
Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Bats Guards Princess
Bats Zap Princess
Zap Princess Mega Knight

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