My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Hunter Witch Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Musketeer Witch
Zap
Goblins Royal Giant Witch Goblin Giant
Barbarian Barrel
Goblins Musketeer Hunter Witch Royal Ghost
The Log
Goblins Royal Giant Musketeer Hunter Witch
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Musketeer Hunter Witch Royal Ghost
Fireball
Musketeer Hunter Witch
Poison
Musketeer Hunter Witch
Lightning
Musketeer Hunter Witch
Rocket
Musketeer Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Royal Ghost Musketeer Hunter Witch Royal Giant Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Royal Ghost Musketeer Hunter

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Hunter Lightning Goblins Musketeer Witch Royal Ghost
Musketeer
Royal Giant Goblin Giant Royal Ghost
Hunter
Royal Giant Goblin Giant
Witch
Royal Giant Goblin Giant Royal Ghost
Lightning
Royal Giant Goblin Giant
Goblin Giant
Musketeer Hunter Witch Lightning
Royal Ghost
Royal Giant Musketeer Witch

Defense Synergies 0 4

Goblins
Musketeer Hunter
Royal Giant
Musketeer
Goblins Royal Ghost
Hunter
Goblins
Witch
Royal Ghost
Lightning
Goblin Giant
Royal Ghost
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Goblin Giant
Hunter Goblins Musketeer Witch
Hunter Witch Goblins Musketeer Lightning
Hunter Witch Goblins Musketeer
Lightning
Goblins Musketeer Hunter Royal Ghost
Musketeer Hunter Lightning Witch
Lightning Musketeer Goblin Giant
Hunter Witch Goblins Musketeer
Goblins Musketeer Hunter Royal Ghost
Goblins Witch Musketeer Hunter Goblin Giant Royal Ghost
Musketeer Hunter Witch
Hunter Musketeer Witch Lightning
Goblins Hunter Witch Royal Ghost
Hunter
Hunter Lightning
Goblins Musketeer Hunter Witch
Goblins Musketeer Hunter Witch Royal Ghost
Hunter Witch Musketeer Royal Ghost
Musketeer Hunter
Royal Ghost Goblins Musketeer Hunter Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Royal Ghost
Musketeer Hunter Lightning Royal Ghost
Goblins Musketeer Hunter Witch Lightning Goblin Giant
Hunter Lightning Musketeer Goblin Giant
Musketeer Hunter Witch Goblin Giant
Musketeer Hunter Witch Goblin Giant
Goblins Musketeer Hunter Witch Lightning Goblin Giant
Hunter Goblin Giant
Lightning Goblins Witch
Witch Musketeer Goblin Giant
Musketeer Hunter Witch
Lightning Goblin Giant
Lightning Hunter Witch Goblin Giant
Musketeer Witch
Witch Goblins Musketeer Hunter Lightning Goblin Giant
Musketeer Hunter Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Royal Ghost
Musketeer Royal Ghost
Lightning Goblin Giant
Lightning Musketeer
Musketeer Hunter Witch Goblin Giant
Musketeer Witch
Hunter Lightning
Lightning
Lightning Goblins Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Hunter
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Hunter Witch
Lightning Musketeer
Lightning
Lightning
Lightning Musketeer Hunter
Lightning Witch
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Hunter Witch
Witch
Musketeer Hunter Witch Lightning Royal Ghost
Lightning Musketeer Witch
Lightning Musketeer
Lightning Musketeer Hunter Witch
Lightning Musketeer Witch
Lightning
Lightning Musketeer Hunter
Lightning
Lightning
Lightning Musketeer Witch
Lightning Musketeer Hunter Witch
Lightning Musketeer Hunter
Musketeer Lightning
Lightning
Musketeer
Musketeer Witch Lightning
Musketeer Witch Lightning
Lightning Musketeer Witch Goblin Giant Royal Ghost

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