My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Prince Bowler Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Prince Cannon Cart
Giant Snowball
Goblins Royal Recruits Goblin Barrel
Zap
Goblins Goblin Barrel Prince Cannon Cart
Barbarian Barrel
Goblins Royal Recruits Goblin Barrel Hunter Cannon Cart
The Log
Goblins Royal Recruits Goblin Barrel Hunter Prince Cannon Cart
Earthquake
Goblin Barrel
Arrows
Goblins Royal Recruits Goblin Barrel
Royal Delivery
Goblins Royal Recruits Goblin Barrel Hunter Prince Bowler Cannon Cart
Fireball
Goblin Barrel Hunter Bowler Cannon Cart
Poison
Royal Recruits Hunter
Lightning
Hunter Prince Bowler Cannon Cart
Rocket
Hunter Prince Bowler Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Goblin Barrel Hunter Prince Bowler Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Earthquake Goblin Barrel Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Recruits
Cannon Cart
Earthquake
Hunter Prince
Goblin Barrel
Prince Bowler Cannon Cart
Hunter
Earthquake Prince Bowler Cannon Cart
Prince
Goblin Barrel Earthquake Hunter Bowler
Bowler
Goblin Barrel Hunter Prince
Cannon Cart
Royal Recruits Goblin Barrel Hunter

Defense Synergies 0 6

Goblins
Hunter Cannon Cart
Royal Recruits
Earthquake
Goblin Barrel
Hunter
Goblins Prince Bowler Cannon Cart
Prince
Hunter Bowler
Bowler
Hunter Prince
Cannon Cart
Goblins Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Cannon Cart Royal Recruits
Hunter Goblins Royal Recruits Prince Cannon Cart
Hunter Prince Bowler Goblins Royal Recruits Cannon Cart
Royal Recruits Hunter Prince Goblins Bowler Cannon Cart
Royal Recruits Earthquake Prince Bowler
Bowler Goblins Earthquake Hunter Cannon Cart
Hunter
Earthquake Bowler Royal Recruits Cannon Cart
Hunter Goblins Royal Recruits Prince
Goblins Royal Recruits Hunter Prince Bowler Cannon Cart
Goblins Royal Recruits Earthquake Hunter Bowler Cannon Cart
Hunter
Royal Recruits Hunter Prince Bowler Earthquake Cannon Cart
Bowler Goblins Royal Recruits Earthquake Hunter Prince Cannon Cart
Royal Recruits Hunter Prince Cannon Cart
Royal Recruits Hunter Prince Bowler
Goblins Royal Recruits Hunter Prince Bowler Cannon Cart
Goblins Royal Recruits Hunter Prince Bowler Cannon Cart
Earthquake Hunter Royal Recruits Bowler Cannon Cart
Royal Recruits Hunter Prince Cannon Cart
Royal Recruits Bowler Goblins Earthquake Hunter Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Prince Bowler Cannon Cart
Hunter Prince Bowler Cannon Cart
Royal Recruits Goblins Hunter Prince Bowler Cannon Cart
Royal Recruits Hunter Prince Bowler Cannon Cart
Royal Recruits Hunter Prince Bowler Cannon Cart
Hunter
Royal Recruits Prince Goblins Hunter Bowler Cannon Cart
Royal Recruits Hunter Prince Cannon Cart
Royal Recruits Goblins Prince Cannon Cart
Royal Recruits
Royal Recruits Hunter Prince Bowler Cannon Cart
Royal Recruits Prince Bowler
Royal Recruits Prince Bowler Cannon Cart Hunter
Royal Recruits Bowler Cannon Cart
Royal Recruits Goblins Hunter Prince Bowler Cannon Cart
Bowler Royal Recruits Earthquake Hunter Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits
Bowler
Earthquake Cannon Cart
Earthquake Cannon Cart Royal Recruits Prince
Earthquake Bowler
Hunter
Earthquake Bowler
Earthquake Hunter Bowler
Goblins Prince Bowler
Royal Recruits Earthquake Prince Bowler Cannon Cart
Earthquake Hunter Bowler Cannon Cart
Earthquake Cannon Cart
Earthquake Prince Cannon Cart
Earthquake Hunter Bowler Cannon Cart
Earthquake Royal Recruits Bowler Cannon Cart
Earthquake
Earthquake Hunter Prince Bowler
Earthquake Bowler
Earthquake Prince Bowler
Prince Bowler
Earthquake Royal Recruits Cannon Cart
Earthquake Hunter Bowler
Earthquake Hunter Bowler
Prince Bowler
Hunter
Bowler
Earthquake Hunter
Prince
Earthquake Bowler
Earthquake Royal Recruits Prince Cannon Cart
Hunter
Hunter Prince Bowler Cannon Cart
Earthquake Bowler
Royal Recruits Prince Cannon Cart
Royal Recruits Bowler
Royal Recruits Prince Bowler Cannon Cart

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