My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Lumberjack
Fireball
Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Valkyrie Baby Dragon Poison Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Valkyrie Baby Dragon

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie Lumberjack
Rocket
Tornado Mirror
Mirror
Rocket Tornado Poison Lumberjack
Tornado
Wizard Rocket Baby Dragon Valkyrie Mirror Poison
Baby Dragon
Tornado Valkyrie Poison Lumberjack
Poison
Mirror Tornado Baby Dragon
Lumberjack
Valkyrie Wizard Mirror Baby Dragon

Defense Synergies 3 11

Valkyrie
Wizard Mirror Tornado Baby Dragon Lumberjack
Wizard
Tornado Valkyrie Lumberjack
Rocket
Tornado
Mirror
Tornado Valkyrie Poison Lumberjack
Tornado
Wizard Rocket Mirror Valkyrie Baby Dragon Poison
Baby Dragon
Valkyrie Tornado Lumberjack
Poison
Mirror Tornado
Lumberjack
Valkyrie Wizard Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Baby Dragon
Lumberjack Valkyrie
Rocket Tornado Lumberjack Valkyrie
Lumberjack Valkyrie
Valkyrie Rocket Tornado Poison Lumberjack
Tornado Valkyrie Baby Dragon Lumberjack
Rocket Tornado Wizard Baby Dragon Poison
Rocket Valkyrie Baby Dragon Poison
Tornado Lumberjack
Tornado Valkyrie Lumberjack
Valkyrie Poison Wizard Tornado Baby Dragon Lumberjack
Wizard Tornado Baby Dragon Poison
Lumberjack Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Tornado Baby Dragon Poison Lumberjack
Lumberjack
Rocket Tornado Lumberjack
Wizard Valkyrie Tornado Poison Lumberjack
Valkyrie Wizard Tornado Baby Dragon Lumberjack
Valkyrie Wizard Tornado Baby Dragon Poison Lumberjack
Tornado Lumberjack
Valkyrie Wizard Baby Dragon Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Poison Valkyrie Wizard Rocket Baby Dragon Lumberjack
Lumberjack Valkyrie Rocket
Valkyrie Rocket Lumberjack Tornado
Valkyrie Lumberjack
Wizard Rocket Poison Tornado Baby Dragon
Rocket Valkyrie Lumberjack
Valkyrie Lumberjack
Rocket Valkyrie Tornado Baby Dragon Poison
Valkyrie Lumberjack
Rocket Valkyrie Tornado Poison
Rocket Valkyrie Wizard Lumberjack
Wizard Valkyrie Baby Dragon
Valkyrie Rocket Tornado Baby Dragon Poison Lumberjack
Valkyrie Poison Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Rocket Baby Dragon
Poison Tornado Baby Dragon
Rocket Baby Dragon Poison
Valkyrie Rocket Poison
Wizard Rocket Poison Valkyrie Baby Dragon
Wizard Poison Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Wizard Tornado Baby Dragon
Poison Wizard Tornado
Rocket Tornado Poison Lumberjack
Rocket Poison Valkyrie Wizard Tornado
Poison Wizard Rocket Tornado Baby Dragon
Rocket Poison Baby Dragon
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Wizard Baby Dragon Poison
Wizard Rocket Baby Dragon Poison
Rocket Tornado Poison
Rocket
Rocket Wizard Baby Dragon Poison
Rocket Valkyrie Wizard Tornado Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Wizard Tornado Poison
Rocket Tornado
Rocket Baby Dragon Poison
Tornado Poison Valkyrie Wizard Baby Dragon
Poison Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Rocket Poison Tornado Baby Dragon
Poison Wizard Tornado Baby Dragon
Rocket Wizard Poison
Poison Wizard Rocket
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Poison Wizard Tornado Baby Dragon
Poison Valkyrie Wizard Rocket Baby Dragon Lumberjack
Wizard Baby Dragon Poison
Rocket Tornado Poison
Rocket Tornado Baby Dragon Poison
Rocket Tornado Poison
Poison Rocket Tornado Baby Dragon

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