My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Executioner Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Executioner P.E.K.K.A Lumberjack
Fireball
Inferno Tower Wizard Executioner Lumberjack
Poison
Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Executioner Lumberjack
Rocket
Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Lumberjack Inferno Tower Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Lumberjack Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Lightning Lumberjack
Inferno Tower
Wizard
P.E.K.K.A Lumberjack
Mirror
Arrows Lightning Lumberjack
Executioner
P.E.K.K.A
Lightning
Arrows Mirror
P.E.K.K.A
Arrows Wizard Executioner Lumberjack
Lumberjack
Arrows Wizard Mirror P.E.K.K.A

Defense Synergies 1 11

Arrows
Mirror Inferno Tower Lightning P.E.K.K.A Lumberjack
Inferno Tower
Arrows Mirror Lumberjack
Wizard
P.E.K.K.A Lumberjack
Mirror
Arrows Inferno Tower Executioner Lumberjack
Executioner
Mirror Lumberjack
Lightning
Arrows
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Inferno Tower Wizard Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard Executioner
Inferno Tower P.E.K.K.A Lumberjack Executioner
Inferno Tower P.E.K.K.A Lumberjack Executioner Lightning
Inferno Tower P.E.K.K.A Lumberjack
Lightning Arrows P.E.K.K.A Lumberjack
Arrows Executioner Lumberjack
Inferno Tower Lightning Arrows Wizard Executioner
Lightning Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Lumberjack
Executioner Arrows Wizard Lumberjack
Arrows Inferno Tower Executioner Wizard
Inferno Tower P.E.K.K.A Lumberjack Wizard Lightning
Wizard Executioner Arrows P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Lightning P.E.K.K.A Lumberjack
Wizard Arrows Inferno Tower Executioner P.E.K.K.A Lumberjack
Arrows Wizard Executioner Lumberjack
Arrows Wizard Executioner Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Wizard Arrows Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower P.E.K.K.A
Arrows Wizard Executioner Lightning Lumberjack
P.E.K.K.A Lumberjack Inferno Tower Lightning
Lightning P.E.K.K.A Lumberjack Inferno Tower
Inferno Tower P.E.K.K.A Executioner Lumberjack
Arrows Wizard Executioner
P.E.K.K.A Inferno Tower Lightning Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Lightning P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Lumberjack
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Inferno Tower Wizard Executioner Lumberjack
Wizard Executioner
Inferno Tower Executioner Lightning P.E.K.K.A Lumberjack
Arrows Executioner Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Executioner
Lightning Arrows
Lightning Arrows
Wizard Executioner Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Executioner Lightning
Arrows Wizard Lightning
Lightning Lumberjack
Lightning Arrows Wizard
Lightning Arrows Wizard Executioner
Lightning Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Executioner
Lightning Arrows Wizard Executioner
Lightning Arrows
Lightning
Lightning Arrows Wizard Executioner
Lightning Arrows Wizard
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Executioner
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard Executioner
Arrows
Lightning Wizard Executioner Lumberjack
Arrows Wizard Executioner Lightning
Lightning Arrows
Executioner P.E.K.K.A
Lightning
Executioner Lightning
Lightning Executioner

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