My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Inferno Dragon
Giant Snowball
Barbarians Minion Horde Inferno Dragon
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Barbarians Wizard Electro Wizard
The Log
Barbarians Mini P.E.K.K.A
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Fireball
Barbarians Minion Horde Wizard Electro Wizard Inferno Dragon
Poison
Barbarians Minion Horde Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon
Rocket
Barbarians Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Electro Wizard Inferno Dragon Barbarians Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Electro Wizard Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Mega Knight
Mini P.E.K.K.A
Wizard Rage Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Minion Horde Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Barbarians
Mini P.E.K.K.A
Electro Wizard Wizard
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Rage
Electro Wizard
Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Barbarians Minion Horde Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight Electro Wizard Inferno Dragon
Barbarians Minion Horde Mini P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Wizard
Barbarians Electro Wizard Mega Knight
Barbarians Minion Horde Mini P.E.K.K.A Inferno Dragon
Barbarians Minion Horde Mini P.E.K.K.A Electro Wizard Mega Knight
Barbarians Minion Horde Electro Wizard Wizard Mega Knight
Minion Horde Inferno Dragon Wizard Electro Wizard
Barbarians Minion Horde Mini P.E.K.K.A Mega Knight Wizard Electro Wizard
Wizard Mega Knight Barbarians Minion Horde Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Inferno Dragon Minion Horde Electro Wizard Mega Knight
Barbarians Minion Horde Mini P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Barbarians Minion Horde Wizard Mega Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Barbarians Minion Horde Wizard Electro Wizard
Wizard Barbarians Electro Wizard Inferno Dragon Mega Knight
Barbarians Mini P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Mega Knight Barbarians Minion Horde Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Barbarians Mega Knight Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Mini P.E.K.K.A Inferno Dragon Mega Knight
Wizard Minion Horde Electro Wizard
Mini P.E.K.K.A Barbarians Minion Horde Electro Wizard
Mini P.E.K.K.A Mega Knight Barbarians Minion Horde Inferno Dragon
Minion Horde Electro Wizard Mega Knight Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Barbarians Minion Horde Mini P.E.K.K.A
Mega Knight Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Barbarians Minion Horde Mega Knight
Barbarians Electro Wizard Minion Horde Mini P.E.K.K.A Inferno Dragon
Mega Knight Barbarians Minion Horde Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Electro Wizard
Minion Horde
Barbarians
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Barbarians Minion Horde
Wizard Mega Knight
Minion Horde Inferno Dragon
Wizard Electro Wizard
Wizard Mega Knight
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Wizard
Minion Horde Electro Wizard Barbarians
Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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