My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Furnace Goblin Barrel Princess
Zap
Bats Goblin Gang Furnace Goblin Barrel Princess
Barbarian Barrel
Goblin Gang Furnace Goblin Barrel Princess
The Log
Goblin Gang Furnace Goblin Barrel Princess
Earthquake
Goblin Gang Furnace Goblin Barrel
Arrows
Bats Goblin Gang Furnace Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Princess
Fireball
Goblin Gang Furnace Goblin Barrel Princess
Poison
Bats Goblin Gang Furnace Princess
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Princess Fireball Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Goblin Gang
Goblin Barrel Princess
Fireball
The Log Princess Mega Knight
Furnace
Goblin Barrel Princess
Goblin Barrel
Goblin Gang Bats Furnace Princess Mega Knight
The Log
Fireball Princess Mega Knight
Princess
Goblin Gang Fireball Furnace Goblin Barrel The Log Mega Knight
Mega Knight
Bats Fireball Goblin Barrel The Log Princess

Defense Synergies 1 10

Bats
The Log Mega Knight
Goblin Gang
Furnace The Log Princess
Fireball
The Log Princess Mega Knight
Furnace
Goblin Gang
Goblin Barrel
The Log
Fireball Bats Goblin Gang Princess Mega Knight
Princess
Goblin Gang Fireball The Log Mega Knight
Mega Knight
Bats Fireball The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bats Goblin Gang Furnace The Log Mega Knight
Goblin Gang Furnace Mega Knight Bats
Bats Goblin Gang Furnace Mega Knight
Fireball The Log Princess Mega Knight
Goblin Gang Fireball The Log Bats Furnace Mega Knight
Bats Furnace Goblin Gang Fireball Princess
Fireball The Log Mega Knight
Goblin Gang Furnace Princess
Goblin Gang Mega Knight
Bats Goblin Gang Fireball Furnace The Log Princess Mega Knight
Bats Goblin Gang Fireball Furnace Princess
Furnace Mega Knight Bats Goblin Gang Fireball The Log
Fireball Mega Knight Bats Goblin Gang Furnace The Log Princess
Goblin Gang Furnace Mega Knight
Goblin Gang Fireball Furnace The Log Mega Knight
Mega Knight Bats Goblin Gang Fireball Furnace
Fireball Mega Knight Bats Goblin Gang Furnace The Log
Furnace The Log Bats Fireball Princess Mega Knight
Goblin Gang Mega Knight Bats Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace
Fireball Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats Furnace The Log
Goblin Gang Mega Knight Bats Fireball The Log
Goblin Gang Mega Knight
Fireball Furnace Bats Goblin Gang Princess
Goblin Gang Bats Fireball Furnace
Mega Knight
Mega Knight Bats Fireball The Log
Goblin Gang
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball
Fireball Furnace Princess Mega Knight
Goblin Gang Bats Fireball Furnace The Log
Bats Mega Knight Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball The Log
Fireball Furnace The Log Mega Knight
Fireball Bats Furnace Princess
Furnace The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Goblin Gang Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball Furnace The Log
Fireball Furnace The Log Princess
Fireball Furnace The Log Princess Mega Knight
Fireball
Bats
Fireball The Log Princess Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Mega Knight
Fireball Princess
The Log
Fireball The Log
The Log Fireball Furnace Princess Mega Knight
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball The Log
Bats Fireball Furnace Princess
Bats Fireball
Fireball
Fireball The Log Mega Knight
Fireball Princess
Mega Knight
Fireball The Log Princess
Bats Goblin Gang Fireball Princess
Fireball Princess
The Log Fireball
Fireball Goblin Gang Princess Mega Knight
The Log Fireball Princess
Fireball
Mega Knight
Bats Goblin Gang Fireball The Log Princess
Bats Fireball Princess
Fireball The Log Princess Mega Knight

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