My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Wizard P.E.K.K.A Graveyard
Fireball
Wizard
Poison
Wizard Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Freeze Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Poison P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Freeze Poison Wizard Graveyard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Freeze Poison Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard Freeze Mega Knight
Wizard
P.E.K.K.A Mega Knight
Rocket
Freeze
Graveyard Fireball Poison
Poison
P.E.K.K.A Graveyard Freeze Mega Knight
P.E.K.K.A
Poison Wizard Graveyard
Graveyard
Fireball Freeze Poison P.E.K.K.A Mega Knight
Mega Knight
Fireball Wizard Poison Graveyard

Defense Synergies 0 7

Fireball
Freeze Mega Knight
Wizard
Freeze P.E.K.K.A Mega Knight
Rocket
Freeze
Fireball Wizard Mega Knight
Poison
Mega Knight
P.E.K.K.A
Wizard
Graveyard
Mega Knight
Fireball Wizard Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Freeze
P.E.K.K.A Mega Knight
Fireball Rocket Poison P.E.K.K.A Mega Knight
Fireball Freeze Mega Knight
Rocket Fireball Wizard Freeze Poison
Rocket Fireball Poison P.E.K.K.A Mega Knight
P.E.K.K.A
Mega Knight
Poison Fireball Wizard Freeze Mega Knight
Fireball Wizard Poison
P.E.K.K.A Mega Knight Fireball Wizard Rocket Freeze
Fireball Wizard Rocket Mega Knight Freeze Poison P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket Fireball Freeze P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Poison P.E.K.K.A
Fireball Mega Knight Wizard
Wizard Freeze Poison Fireball Mega Knight
P.E.K.K.A
Wizard Mega Knight Fireball Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A
Fireball Poison Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket
Rocket P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight
Fireball Wizard Rocket Poison Freeze
Rocket P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
Rocket Freeze P.E.K.K.A Mega Knight Fireball Poison
P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Fireball Poison
Rocket P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Fireball Rocket Freeze Poison P.E.K.K.A
Poison Mega Knight Fireball Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket Freeze
Fireball Poison
Rocket Fireball Poison
Fireball Rocket Freeze Poison
Fireball Wizard Rocket Poison Mega Knight
Fireball Wizard Poison Rocket Freeze
Wizard Poison
Fireball Poison Wizard Freeze
Fireball Poison Wizard
Rocket Fireball Poison
Rocket Poison Fireball Wizard
Fireball Poison Wizard Rocket
Rocket Poison Fireball
Fireball Rocket Freeze Poison
Fireball Poison
Rocket Fireball Wizard Poison
Fireball Wizard Rocket Poison Mega Knight
Fireball Rocket Freeze Poison
Rocket
Rocket Fireball Wizard Poison Mega Knight
Rocket Fireball Wizard Poison Mega Knight
Rocket Fireball Poison Mega Knight
Rocket Fireball Wizard Poison
Rocket
Rocket Fireball Poison
Freeze Poison Fireball Wizard Mega Knight
Fireball Poison Wizard
Fireball Wizard Poison Mega Knight
Fireball Rocket Poison
Poison Fireball Wizard
Rocket Fireball Wizard Freeze Poison
Fireball
Poison Fireball Wizard Rocket Mega Knight
Rocket Fireball Freeze Poison
P.E.K.K.A Mega Knight
Rocket Fireball Wizard Poison
Fireball Rocket Freeze
Fireball Rocket Poison Wizard
Freeze
Fireball
Fireball Poison Wizard Rocket Mega Knight
Fireball Wizard Poison
Rocket Fireball Poison
P.E.K.K.A Mega Knight
Fireball Rocket Freeze Poison
Fireball Rocket Poison
Poison Fireball Rocket Freeze Mega Knight

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