My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Baby Dragon
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Musketeer Inferno Tower
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Baby Dragon
Fireball
Goblin Gang Musketeer Hog Rider Inferno Tower Baby Dragon
Poison
Bats Goblin Gang Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Baby Dragon
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Musketeer Hog Rider Baby Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Baby Dragon
Goblin Gang
Hog Rider Baby Dragon
Musketeer
Hog Rider Baby Dragon The Log Mega Knight
Hog Rider
Bats Goblin Gang Musketeer The Log Baby Dragon Mega Knight
Inferno Tower
Baby Dragon
Bats Goblin Gang Musketeer Hog Rider Mega Knight
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Bats Musketeer Hog Rider Baby Dragon The Log

Defense Synergies 4 14

Bats
Musketeer Inferno Tower Baby Dragon The Log Mega Knight
Goblin Gang
Musketeer Inferno Tower The Log
Musketeer
Goblin Gang The Log Bats Inferno Tower Baby Dragon Mega Knight
Hog Rider
Inferno Tower
Goblin Gang The Log Bats Musketeer Baby Dragon Mega Knight
Baby Dragon
Bats Musketeer Inferno Tower The Log Mega Knight
The Log
Musketeer Inferno Tower Bats Goblin Gang Baby Dragon Mega Knight
Mega Knight
Bats Musketeer Inferno Tower Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Baby Dragon The Log
Inferno Tower Bats Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Musketeer
Inferno Tower Bats Goblin Gang Musketeer Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Musketeer Baby Dragon Mega Knight
Bats Musketeer Inferno Tower Goblin Gang Baby Dragon
Musketeer Inferno Tower Baby Dragon The Log Mega Knight
Inferno Tower Goblin Gang Musketeer
Goblin Gang Musketeer Inferno Tower Mega Knight
Bats Goblin Gang Musketeer Baby Dragon The Log Mega Knight
Musketeer Inferno Tower Bats Goblin Gang Baby Dragon
Inferno Tower Mega Knight Bats Goblin Gang Musketeer The Log
Mega Knight Bats Goblin Gang Baby Dragon The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Musketeer Inferno Tower
Mega Knight Bats Goblin Gang Musketeer Baby Dragon The Log
Baby Dragon The Log Bats Musketeer Mega Knight
Musketeer Inferno Tower
Goblin Gang Mega Knight Bats Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Goblin Gang Musketeer Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Bats Musketeer Inferno Tower The Log
Goblin Gang Mega Knight Bats Musketeer Inferno Tower The Log
Inferno Tower Goblin Gang Musketeer Mega Knight
Bats Goblin Gang Musketeer Baby Dragon
Goblin Gang Bats Musketeer Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang Musketeer
Mega Knight Bats Musketeer Inferno Tower
Mega Knight The Log
Mega Knight Goblin Gang Inferno Tower
Musketeer Baby Dragon Mega Knight
Goblin Gang Inferno Tower Bats Musketeer Baby Dragon The Log
Bats Mega Knight Musketeer Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer The Log
Baby Dragon The Log Mega Knight
Bats Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Goblin Gang Musketeer
Musketeer The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Mega Knight
Bats
Musketeer Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Musketeer Baby Dragon The Log Mega Knight
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log Mega Knight
Musketeer Baby Dragon The Log
Bats Musketeer Baby Dragon
Bats Musketeer
Musketeer The Log Mega Knight
Mega Knight
The Log
Bats Goblin Gang Musketeer
Musketeer Baby Dragon
The Log
Goblin Gang Musketeer Baby Dragon Mega Knight
The Log Musketeer Baby Dragon
Musketeer Mega Knight
Bats Goblin Gang Musketeer Baby Dragon The Log
Bats Musketeer
Musketeer Baby Dragon The Log Mega Knight

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