My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Magic Archer
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Electro Wizard Magic Archer
Fireball
Minions Skeleton Army Electro Wizard Magic Archer
Poison
Minions Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Army Mini P.E.K.K.A Electro Wizard Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minions Royal Giant Mini P.E.K.K.A The Log Magic Archer
Minions
Royal Giant Zap Mini P.E.K.K.A
Royal Giant
Minions Zap The Log Electro Wizard Magic Archer
Mini P.E.K.K.A
Zap Minions The Log Electro Wizard Magic Archer
Skeleton Army
The Log
Zap Royal Giant Mini P.E.K.K.A Magic Archer
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Magic Archer
Magic Archer
Zap Royal Giant Mini P.E.K.K.A The Log Electro Wizard

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Electro Wizard Minions Skeleton Army The Log Magic Archer
Minions
Zap The Log Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Electro Wizard Skeleton Army Magic Archer
Skeleton Army
Zap Mini P.E.K.K.A The Log Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Zap Minions Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Minions Skeleton Army The Log Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Minions The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Zap Minions Electro Wizard Magic Archer
Minions Electro Wizard Zap Magic Archer
Zap The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard
Minions Skeleton Army Electro Wizard Zap The Log Magic Archer
Minions Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Zap Minions The Log Electro Wizard
Skeleton Army Zap Minions Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Zap Mini P.E.K.K.A The Log Electro Wizard
Minions Mini P.E.K.K.A Skeleton Army Electro Wizard
Zap Minions Skeleton Army The Log Electro Wizard Magic Archer
Zap The Log Minions Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Skeleton Army Minions Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A The Log Magic Archer
Skeleton Army Zap Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Minions Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army
Zap Electro Wizard Minions Mini P.E.K.K.A Skeleton Army The Log Magic Archer
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Zap The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap Minions Mini P.E.K.K.A The Log Magic Archer
Minions Zap Mini P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer
Zap Minions Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Minions Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard Magic Archer
Zap Magic Archer
The Log Magic Archer
Minions Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
Minions The Log Magic Archer
The Log
Zap The Log
Zap The Log Magic Archer
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Minions
Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
The Log Magic Archer
Zap Electro Wizard Minions Skeleton Army Magic Archer
Zap Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
Zap Minions The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer

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