My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Guards
Giant Snowball
Spear Goblins Wall Breakers Guards
Zap
Spear Goblins Wall Breakers Guards
Barbarian Barrel
Ice Spirit Spear Goblins Knight Wizard Wall Breakers Guards
The Log
Ice Spirit Spear Goblins Mini P.E.K.K.A Wall Breakers Guards
Earthquake
Spear Goblins Guards
Arrows
Ice Spirit Spear Goblins Wall Breakers Guards
Royal Delivery
Ice Spirit Spear Goblins Knight Mini P.E.K.K.A Wizard Wall Breakers Guards
Fireball
Wizard Wall Breakers
Poison
Spear Goblins Wizard Guards
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Mini P.E.K.K.A Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Wall Breakers Knight Guards Mini P.E.K.K.A Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Wall Breakers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Mini P.E.K.K.A Wall Breakers Guards
Spear Goblins
Knight Ice Spirit Mini P.E.K.K.A Wall Breakers
Knight
Ice Spirit Spear Goblins Wall Breakers Wizard
Mini P.E.K.K.A
Ice Spirit Spear Goblins Wizard
Wizard
Knight Mini P.E.K.K.A
Rocket
Wall Breakers
Knight Ice Spirit Spear Goblins
Guards
Ice Spirit

Defense Synergies 2 12

Ice Spirit
Mini P.E.K.K.A Spear Goblins Knight Wizard Rocket Guards
Spear Goblins
Knight Ice Spirit Mini P.E.K.K.A Guards
Knight
Spear Goblins Ice Spirit Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Ice Spirit Spear Goblins Knight Wizard Guards
Wizard
Ice Spirit Knight Mini P.E.K.K.A Guards
Rocket
Ice Spirit
Wall Breakers
Guards
Ice Spirit Spear Goblins Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Wizard
Mini P.E.K.K.A Ice Spirit Knight
Mini P.E.K.K.A Rocket Knight
Mini P.E.K.K.A Knight Guards
Mini P.E.K.K.A Rocket
Spear Goblins Guards
Rocket Ice Spirit Spear Goblins Wizard
Rocket
Mini P.E.K.K.A
Knight Guards Ice Spirit Spear Goblins Mini P.E.K.K.A
Guards Spear Goblins Knight Wizard
Spear Goblins Wizard
Mini P.E.K.K.A Ice Spirit Knight Wizard Rocket Guards
Wizard Rocket Ice Spirit Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight
Rocket Ice Spirit Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A
Ice Spirit Spear Goblins Knight Wizard Guards
Wizard Ice Spirit Spear Goblins Knight Guards
Mini P.E.K.K.A
Wizard Spear Goblins Knight Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Spear Goblins
Knight Mini P.E.K.K.A Wizard Rocket
Guards Ice Spirit Spear Goblins Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards Knight
Knight Mini P.E.K.K.A Guards
Wizard Rocket Ice Spirit
Mini P.E.K.K.A Rocket Guards Spear Goblins Knight
Mini P.E.K.K.A Knight
Rocket Ice Spirit Spear Goblins Knight Mini P.E.K.K.A
Guards
Knight Mini P.E.K.K.A Guards
Rocket Guards
Mini P.E.K.K.A Rocket Knight Wizard Guards
Wizard
Guards Ice Spirit Spear Goblins Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Guards
Rocket
Knight Rocket Guards
Wizard Rocket
Wizard Ice Spirit Spear Goblins Rocket
Wizard
Ice Spirit Wizard
Wizard
Rocket Mini P.E.K.K.A Guards
Rocket Knight Wizard
Wizard Rocket
Rocket Knight
Rocket
Rocket Spear Goblins Wizard
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Ice Spirit Wizard
Wizard
Wizard
Rocket
Wizard
Rocket Ice Spirit Wizard Guards
Mini P.E.K.K.A
Wizard Rocket
Rocket Ice Spirit
Rocket Wizard
Ice Spirit Spear Goblins Rocket Guards
Rocket Wizard
Knight Mini P.E.K.K.A Wizard Rocket
Wizard
Rocket
Ice Spirit Rocket Guards
Rocket
Rocket

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