My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Wizard Electro Wizard
The Log
Bomber Elite Barbarians Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Bomber Elite Barbarians Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mini P.E.K.K.A Electro Wizard Giant Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Mini P.E.K.K.A Electro Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Giant Electro Wizard Bomber Mini P.E.K.K.A
Elite Barbarians
Zap Bomber Wizard
Mini P.E.K.K.A
Giant Bomber Zap Wizard Electro Wizard
Giant
Bomber Zap Mini P.E.K.K.A Wizard Rocket Electro Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Giant
Rocket
Giant
Electro Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 3 8

Bomber
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bomber Elite Barbarians
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bomber Elite Barbarians Wizard
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket
Electro Wizard
Zap Mini P.E.K.K.A Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomber Zap Electro Wizard
Mini P.E.K.K.A Rocket Bomber Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bomber Electro Wizard
Bomber Elite Barbarians Mini P.E.K.K.A Rocket
Bomber Zap Electro Wizard
Rocket Electro Wizard Zap Wizard
Rocket Zap Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Wizard
Zap Wizard Electro Wizard
Mini P.E.K.K.A Bomber Zap Elite Barbarians Wizard Rocket Electro Wizard
Bomber Wizard Rocket Zap Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket Zap Elite Barbarians Mini P.E.K.K.A Electro Wizard
Wizard Bomber Elite Barbarians Mini P.E.K.K.A Electro Wizard
Bomber Zap Elite Barbarians Wizard Electro Wizard
Zap Wizard Bomber Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Bomber Wizard Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Elite Barbarians Mini P.E.K.K.A Wizard Rocket
Zap Elite Barbarians Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Rocket Zap Electro Wizard
Mini P.E.K.K.A Rocket Elite Barbarians Electro Wizard
Mini P.E.K.K.A Elite Barbarians
Zap Rocket Electro Wizard Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Rocket Zap Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Rocket Wizard
Wizard Bomber
Elite Barbarians Electro Wizard Bomber Zap Mini P.E.K.K.A Rocket
Bomber Zap Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket
Bomber Wizard Rocket Zap
Wizard Zap Rocket
Bomber Wizard
Zap Wizard
Zap Wizard
Rocket Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket Zap Wizard Electro Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Bomber Zap Wizard
Wizard Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Zap Mini P.E.K.K.A Wizard Electro Wizard
Rocket Bomber Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Bomber Wizard
Zap Wizard Electro Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard
Elite Barbarians Mini P.E.K.K.A
Bomber Zap Wizard Rocket
Zap Rocket Electro Wizard
Rocket Wizard
Zap Electro Wizard Rocket
Rocket Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Rocket Electro Wizard
Bomber Zap Wizard
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard

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