My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Balloon Lumberjack
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Balloon Ice Wizard Lumberjack
Fireball
Minions Goblin Gang Balloon Ice Wizard Lumberjack
Poison
Minions Goblin Gang Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Tornado Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Lumberjack
Minions
Balloon Lumberjack
Goblin Gang
Balloon
Tornado
Freeze Balloon Ice Wizard
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Lumberjack Minions Goblin Gang Tornado Ice Wizard
Ice Wizard
Tornado Balloon Lumberjack
Lumberjack
Balloon Arrows Minions Ice Wizard

Defense Synergies 1 10

Arrows
Tornado Ice Wizard Lumberjack
Minions
Freeze Ice Wizard Lumberjack
Goblin Gang
Ice Wizard Lumberjack
Tornado
Ice Wizard Arrows
Freeze
Minions Lumberjack
Balloon
Ice Wizard
Tornado Arrows Minions Goblin Gang Lumberjack
Lumberjack
Arrows Minions Goblin Gang Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Lumberjack Minions Goblin Gang Ice Wizard
Goblin Gang Tornado Lumberjack Minions Freeze Ice Wizard
Lumberjack Minions Goblin Gang Ice Wizard
Arrows Tornado Lumberjack
Arrows Goblin Gang Tornado Freeze Minions Ice Wizard Lumberjack
Minions Tornado Arrows Goblin Gang Freeze Ice Wizard
Arrows
Minions Goblin Gang Tornado Ice Wizard Lumberjack
Goblin Gang Tornado Ice Wizard Lumberjack
Minions Goblin Gang Ice Wizard Arrows Tornado Freeze Lumberjack
Arrows Minions Goblin Gang Tornado Ice Wizard
Lumberjack Minions Goblin Gang Freeze Ice Wizard
Arrows Minions Goblin Gang Tornado Freeze Lumberjack
Goblin Gang Lumberjack
Tornado Goblin Gang Freeze Lumberjack
Arrows Minions Goblin Gang Tornado Lumberjack
Arrows Minions Goblin Gang Tornado Ice Wizard Lumberjack
Arrows Tornado Freeze Minions Ice Wizard Lumberjack
Tornado Lumberjack
Goblin Gang Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack
Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Minions
Goblin Gang Lumberjack Tornado
Goblin Gang Lumberjack
Arrows Minions Goblin Gang Tornado Freeze Ice Wizard
Goblin Gang Minions Ice Wizard Lumberjack
Lumberjack
Freeze Minions Tornado
Goblin Gang
Minions Lumberjack
Arrows Tornado
Goblin Gang Lumberjack
Goblin Gang Minions Tornado Freeze Lumberjack
Arrows Minions Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Tornado Ice Wizard
Arrows
Arrows Freeze
Arrows
Arrows Minions Tornado Freeze Ice Wizard
Arrows Tornado
Arrows Tornado Freeze Ice Wizard
Arrows Tornado
Minions Goblin Gang Tornado Lumberjack
Arrows Tornado
Arrows Tornado
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Tornado Freeze
Minions
Arrows
Arrows Tornado
Minions
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Ice Wizard
Arrows Tornado Ice Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Ice Wizard
Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Goblin Gang Freeze
Arrows Tornado Ice Wizard
Freeze
Arrows
Goblin Gang Lumberjack
Arrows
Arrows Tornado
Minions Goblin Gang Tornado Freeze
Tornado
Tornado Freeze

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