My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Ram Rider
Giant Snowball
Spear Goblins Minions Ram Rider
Zap
Spear Goblins Minions Ram Rider
Barbarian Barrel
Spear Goblins Wizard Hunter
The Log
Spear Goblins Hunter Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Wizard Hunter Ram Rider
Fireball
Minions Wizard Hunter Ram Rider
Poison
Spear Goblins Minions Wizard Hunter
Lightning
Wizard Hunter Ram Rider
Rocket
Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Tornado Hunter Giant Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Ram Rider
Minions
Giant Ram Rider
Giant
Minions Hunter Spear Goblins Wizard Tornado The Log
Wizard
Tornado Giant Ram Rider
Tornado
Wizard Giant Hunter The Log Ram Rider
Hunter
Giant Tornado Ram Rider
The Log
Giant Tornado Ram Rider
Ram Rider
Spear Goblins Minions Wizard Tornado Hunter The Log

Defense Synergies 1 12

Spear Goblins
Minions The Log
Minions
Spear Goblins Hunter The Log Ram Rider
Giant
Wizard
Tornado The Log
Tornado
Wizard Hunter The Log Ram Rider
Hunter
Minions Tornado The Log Ram Rider
The Log
Spear Goblins Minions Wizard Tornado Hunter Ram Rider
Ram Rider
Minions Tornado Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard The Log Ram Rider
Hunter Minions The Log Ram Rider
Tornado Hunter Ram Rider Minions
Hunter Minions Ram Rider
Tornado The Log
Tornado The Log Spear Goblins Minions Hunter
Minions Tornado Hunter Ram Rider Spear Goblins Wizard
The Log Ram Rider
Hunter Minions Tornado
Tornado Spear Goblins Hunter
Minions Spear Goblins Wizard Tornado Hunter The Log Ram Rider
Minions Hunter Spear Goblins Wizard Tornado Ram Rider
Hunter Minions Wizard The Log Ram Rider
Wizard Minions Tornado Hunter The Log
Hunter Ram Rider
Tornado Hunter The Log Ram Rider
Wizard Minions Tornado Hunter
Spear Goblins Minions Wizard Tornado Hunter The Log Ram Rider
Wizard Tornado Hunter The Log Spear Goblins Minions Ram Rider
Tornado Hunter Ram Rider
Wizard Spear Goblins Minions Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Wizard Hunter The Log
Spear Goblins Minions Hunter The Log Ram Rider
Hunter Tornado The Log Ram Rider
Hunter Ram Rider
Wizard Minions Tornado Hunter Ram Rider
Spear Goblins Minions Hunter Ram Rider
Hunter
Spear Goblins Minions Tornado The Log
Minions Hunter
Tornado The Log
Wizard Hunter Ram Rider
Wizard
Spear Goblins Minions Tornado Hunter The Log
Minions Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ram Rider
The Log
The Log
Wizard The Log
Wizard Spear Goblins Minions Tornado Hunter Ram Rider
Wizard Tornado The Log
The Log Wizard Tornado Hunter Ram Rider
The Log Wizard Tornado Ram Rider
Minions Tornado
Wizard Tornado The Log Ram Rider
Wizard Tornado
Hunter The Log
Minions
The Log
Spear Goblins Wizard Hunter The Log
Wizard The Log
Tornado
Minions
Wizard Hunter The Log
Wizard Tornado The Log
Minions The Log
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Hunter
The Log Wizard Tornado Hunter Ram Rider
Wizard Tornado The Log Ram Rider
Tornado The Log
Wizard Tornado Hunter
Minions Wizard
Wizard Hunter The Log
Wizard The Log
Spear Goblins Minions
Wizard Tornado Hunter Ram Rider
The Log
Wizard Hunter
The Log Wizard
Tornado
Minions Tornado The Log
Tornado
Tornado The Log

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