My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Royal Ghost Electro Wizard
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Baby Dragon Witch Royal Ghost Electro Wizard
Fireball
Hog Rider Skeleton Army Baby Dragon Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Baby Dragon Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Royal Ghost Hog Rider Baby Dragon Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Tornado Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Tornado Baby Dragon Witch Electro Wizard
Skeleton Army
Tornado
Baby Dragon Hog Rider Witch The Log
Baby Dragon
Tornado Hog Rider Witch Electro Wizard
Witch
Hog Rider Tornado Baby Dragon Royal Ghost
The Log
Hog Rider Tornado
Royal Ghost
Witch Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Royal Ghost

Defense Synergies 0 14

Hog Rider
Skeleton Army
The Log Electro Wizard
Tornado
Baby Dragon Witch The Log Electro Wizard
Baby Dragon
Tornado Witch The Log
Witch
Tornado Baby Dragon The Log Royal Ghost Electro Wizard
The Log
Skeleton Army Tornado Baby Dragon Witch Royal Ghost Electro Wizard
Royal Ghost
Witch The Log Electro Wizard
Electro Wizard
Skeleton Army Tornado Witch The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Skeleton Army Witch The Log Electro Wizard
Skeleton Army Tornado Witch Electro Wizard
Skeleton Army Witch Electro Wizard
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Baby Dragon Royal Ghost Electro Wizard
Tornado Electro Wizard Baby Dragon Witch
Baby Dragon The Log Electro Wizard
Witch Skeleton Army Tornado
Skeleton Army Tornado Royal Ghost Electro Wizard
Skeleton Army Witch Electro Wizard Tornado Baby Dragon The Log Royal Ghost
Tornado Baby Dragon Witch Electro Wizard
Skeleton Army Witch The Log Electro Wizard
Skeleton Army Tornado Baby Dragon Witch The Log Royal Ghost Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Tornado The Log Electro Wizard
Skeleton Army Tornado Witch Electro Wizard
Skeleton Army Tornado Baby Dragon Witch The Log Royal Ghost Electro Wizard
Tornado Baby Dragon Witch The Log Royal Ghost Electro Wizard
Tornado Electro Wizard
Skeleton Army Royal Ghost Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Royal Ghost Electro Wizard
Electro Wizard Baby Dragon The Log Royal Ghost
Skeleton Army Witch The Log Electro Wizard
Skeleton Army Tornado The Log Electro Wizard
Skeleton Army Witch
Tornado Baby Dragon Witch Electro Wizard
Skeleton Army Witch Electro Wizard
Skeleton Army
Electro Wizard Skeleton Army Tornado Baby Dragon Witch The Log
Witch Skeleton Army
Witch
Skeleton Army Tornado The Log Electro Wizard
Skeleton Army Witch
Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Tornado Baby Dragon The Log
Baby Dragon Witch The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Tornado Baby Dragon The Log Royal Ghost Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch The Log
The Log Tornado Baby Dragon
The Log Tornado
Tornado Electro Wizard
Tornado The Log Electro Wizard
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Baby Dragon The Log Electro Wizard
Tornado Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Baby Dragon Witch
Witch
The Log Tornado Baby Dragon Witch Royal Ghost Electro Wizard
Tornado Baby Dragon Witch The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army Witch
Tornado Baby Dragon Witch Electro Wizard
The Log
Baby Dragon Electro Wizard
The Log Baby Dragon
Tornado
Tornado Baby Dragon Witch The Log Electro Wizard
Tornado Witch Electro Wizard
Tornado Baby Dragon Witch The Log Royal Ghost Electro Wizard

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