My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Furnace Baby Dragon Inferno Dragon
Zap
Furnace Inferno Dragon
Barbarian Barrel
Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Electro Wizard Inferno Dragon
Fireball
Furnace Baby Dragon Electro Wizard Inferno Dragon
Poison
Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Furnace Baby Dragon Electro Wizard Inferno Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Furnace Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem Lightning
Furnace
Mirror Baby Dragon Golem
Mirror
Arrows Furnace Lightning
Baby Dragon
Golem Furnace Lightning Electro Wizard Inferno Dragon
Lightning
Golem Arrows Mirror Baby Dragon
Golem
Arrows Baby Dragon Lightning Furnace Electro Wizard
Electro Wizard
Baby Dragon Golem
Inferno Dragon
Baby Dragon

Defense Synergies 2 8

Arrows
Mirror Furnace Lightning
Furnace
Mirror Arrows Baby Dragon Electro Wizard
Mirror
Arrows Furnace Electro Wizard Inferno Dragon
Baby Dragon
Furnace Inferno Dragon
Lightning
Arrows
Golem
Electro Wizard
Furnace Mirror Inferno Dragon
Inferno Dragon
Mirror Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Wizard
Inferno Dragon Furnace Electro Wizard
Furnace Lightning Electro Wizard Inferno Dragon
Inferno Dragon Furnace Electro Wizard
Lightning Arrows
Arrows Furnace Baby Dragon Electro Wizard
Furnace Lightning Electro Wizard Inferno Dragon Arrows Baby Dragon
Lightning Arrows Baby Dragon Electro Wizard
Inferno Dragon Furnace
Electro Wizard
Electro Wizard Arrows Furnace Baby Dragon
Arrows Inferno Dragon Furnace Baby Dragon Electro Wizard
Furnace Lightning Electro Wizard
Arrows Furnace Baby Dragon Electro Wizard
Inferno Dragon Furnace Electro Wizard
Furnace Lightning Electro Wizard Inferno Dragon
Arrows Furnace Electro Wizard
Arrows Furnace Baby Dragon Electro Wizard
Arrows Furnace Baby Dragon Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Arrows Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Wizard
Electro Wizard Arrows Baby Dragon Lightning Inferno Dragon
Furnace Lightning Electro Wizard
Lightning Electro Wizard
Inferno Dragon
Arrows Furnace Baby Dragon Electro Wizard
Furnace Lightning Electro Wizard
Inferno Dragon
Lightning Electro Wizard Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon
Lightning Arrows Electro Wizard
Lightning
Furnace Baby Dragon
Electro Wizard Furnace Baby Dragon Lightning Inferno Dragon
Arrows Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Furnace Baby Dragon
Lightning Arrows Furnace Baby Dragon
Lightning Arrows Furnace Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Furnace Baby Dragon
Inferno Dragon
Arrows Baby Dragon Lightning Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Furnace Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Baby Dragon Electro Wizard
Arrows
Lightning Baby Dragon Electro Wizard
Arrows Baby Dragon Lightning
Lightning Arrows
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard

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