My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Flying Machine Furnace Electro Dragon Inferno Dragon Lava Hound
Zap
Flying Machine Furnace Inferno Dragon Lava Hound
Barbarian Barrel
Furnace
The Log
Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace Lava Hound
Royal Delivery
Flying Machine Electro Dragon Inferno Dragon Lava Hound
Fireball
Flying Machine Furnace Electro Dragon Inferno Dragon Lava Hound
Poison
Flying Machine Furnace Electro Dragon Lava Hound
Lightning
Furnace Electro Dragon Inferno Dragon
Rocket
Furnace Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Flying Machine Furnace Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Arrows Flying Machine

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Flying Machine Furnace Electro Dragon Lava Hound
Arrows
Zap Lava Hound
Flying Machine
Lava Hound Zap Furnace Electro Dragon
Furnace
Zap Flying Machine Electro Dragon Lava Hound
Rage
Electro Dragon
Electro Dragon
Lava Hound Zap Flying Machine Furnace Rage Inferno Dragon
Inferno Dragon
Lava Hound Electro Dragon
Lava Hound
Arrows Flying Machine Electro Dragon Inferno Dragon Zap Furnace

Defense Synergies 0 9

Zap
Arrows Flying Machine Furnace Electro Dragon Inferno Dragon
Arrows
Zap Furnace
Flying Machine
Zap Furnace Electro Dragon
Furnace
Zap Arrows Flying Machine
Rage
Electro Dragon
Zap Flying Machine Inferno Dragon
Inferno Dragon
Zap Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Dragon
Inferno Dragon Zap Flying Machine Furnace Electro Dragon
Furnace Electro Dragon Inferno Dragon
Inferno Dragon Furnace Electro Dragon
Arrows
Arrows Zap Flying Machine Furnace Electro Dragon
Furnace Inferno Dragon Zap Arrows Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Inferno Dragon Furnace
Zap Arrows Flying Machine Furnace Electro Dragon
Arrows Inferno Dragon Zap Flying Machine Furnace Electro Dragon
Furnace Zap Flying Machine Electro Dragon
Zap Arrows Furnace Electro Dragon
Inferno Dragon Furnace
Zap Furnace Inferno Dragon
Arrows Furnace Electro Dragon
Arrows Zap Flying Machine Furnace Electro Dragon
Zap Arrows Furnace Flying Machine Electro Dragon Inferno Dragon
Inferno Dragon
Arrows Flying Machine Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace
Zap Arrows Flying Machine Electro Dragon Inferno Dragon
Zap Furnace Electro Dragon
Zap
Inferno Dragon
Arrows Furnace Zap Flying Machine Electro Dragon
Flying Machine Furnace
Inferno Dragon
Zap Electro Dragon Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine Electro Dragon
Zap Arrows
Flying Machine Furnace Electro Dragon
Electro Dragon Zap Flying Machine Furnace Inferno Dragon
Arrows Zap Flying Machine Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Flying Machine
Zap Arrows Furnace
Arrows Zap Flying Machine Furnace Electro Dragon
Arrows Flying Machine Furnace
Arrows Zap Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Flying Machine
Arrows Flying Machine Electro Dragon
Zap Arrows Flying Machine Furnace
Zap Arrows Flying Machine Furnace Electro Dragon
Arrows Flying Machine Furnace Electro Dragon
Arrows
Zap Arrows Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Arrows
Zap Arrows Flying Machine Electro Dragon
Zap Arrows Furnace Electro Dragon
Inferno Dragon
Arrows Zap Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Zap Arrows
Zap Arrows Flying Machine Furnace Electro Dragon
Zap Electro Dragon Flying Machine
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Flying Machine Electro Dragon
Zap Arrows Flying Machine Electro Dragon
Arrows
Flying Machine Electro Dragon
Arrows Zap Flying Machine Electro Dragon
Zap Arrows
Flying Machine Electro Dragon
Zap Electro Dragon Flying Machine
Zap Flying Machine Electro Dragon
Electro Dragon Zap Flying Machine

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