My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Lava Hound
Giant Snowball
Minions Goblin Gang Flying Machine Goblin Barrel Lava Hound
Zap
Minions Goblin Gang Flying Machine Goblin Barrel Lava Hound
Barbarian Barrel
Goblin Gang Goblin Barrel Hunter Magic Archer
The Log
Goblin Gang Goblin Barrel Hunter
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Flying Machine Goblin Barrel Lava Hound
Royal Delivery
Minions Goblin Gang Flying Machine Goblin Barrel Hunter Magic Archer Lava Hound
Fireball
Minions Goblin Gang Flying Machine Goblin Barrel Hunter Magic Archer Lava Hound
Poison
Minions Goblin Gang Flying Machine Hunter Magic Archer Lava Hound
Lightning
Hunter Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Earthquake Goblin Barrel Flying Machine Hunter Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Earthquake Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound
Goblin Gang
Goblin Barrel Lava Hound
Earthquake
Hunter Lava Hound
Flying Machine
Lava Hound
Goblin Barrel
Goblin Gang Lava Hound
Hunter
Earthquake
Magic Archer
Lava Hound
Lava Hound
Minions Flying Machine Goblin Gang Earthquake Goblin Barrel Magic Archer

Defense Synergies 0 5

Minions
Flying Machine Hunter
Goblin Gang
Flying Machine Magic Archer
Earthquake
Flying Machine
Minions Goblin Gang Hunter
Goblin Barrel
Hunter
Minions Flying Machine
Magic Archer
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Flying Machine Magic Archer
Hunter Minions Goblin Gang Flying Machine
Goblin Gang Hunter Minions
Hunter Minions Goblin Gang
Earthquake
Goblin Gang Minions Earthquake Flying Machine Hunter Magic Archer
Minions Hunter Goblin Gang Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Hunter Minions Goblin Gang
Goblin Gang Hunter
Minions Goblin Gang Earthquake Flying Machine Hunter Magic Archer
Minions Hunter Goblin Gang Flying Machine Magic Archer
Hunter Minions Goblin Gang Earthquake Flying Machine
Minions Goblin Gang Earthquake Hunter Magic Archer
Goblin Gang Hunter
Goblin Gang Hunter
Minions Goblin Gang Hunter
Minions Goblin Gang Flying Machine Hunter Magic Archer
Earthquake Hunter Minions Flying Machine Magic Archer
Hunter
Goblin Gang Minions Earthquake Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Flying Machine Hunter Magic Archer
Goblin Gang Minions Hunter
Goblin Gang Hunter
Goblin Gang Hunter
Minions Goblin Gang Flying Machine Hunter Magic Archer
Goblin Gang Minions Flying Machine Hunter
Hunter
Minions Flying Machine Magic Archer
Goblin Gang
Minions Flying Machine Hunter
Goblin Gang Hunter
Flying Machine Magic Archer
Goblin Gang Minions Flying Machine Hunter Magic Archer
Minions Earthquake Flying Machine Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Flying Machine
Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine
Earthquake Magic Archer
Minions Flying Machine Hunter Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine Hunter Magic Archer
Flying Machine
Minions Goblin Gang
Earthquake Flying Machine Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine Hunter Magic Archer
Earthquake Minions Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine Hunter Magic Archer
Earthquake Magic Archer Flying Machine
Earthquake
Minions
Earthquake Flying Machine Hunter Magic Archer
Earthquake Flying Machine Magic Archer
Minions Earthquake Magic Archer
Earthquake Flying Machine
Earthquake Hunter Magic Archer
Earthquake Flying Machine Hunter Magic Archer
Flying Machine Magic Archer
Magic Archer
Flying Machine Hunter Magic Archer
Minions Flying Machine
Earthquake Hunter Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Minions Goblin Gang Flying Machine Magic Archer
Flying Machine Hunter Magic Archer
Goblin Gang Flying Machine Hunter Magic Archer
Earthquake Flying Machine Magic Archer
Flying Machine
Minions Goblin Gang Flying Machine Magic Archer
Flying Machine Magic Archer
Flying Machine Magic Archer

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