My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Furnace Goblin Barrel
Zap
Fire Spirit Furnace Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Furnace Wizard Goblin Barrel
The Log
Fire Spirit Furnace Goblin Barrel
Earthquake
Furnace Goblin Barrel
Arrows
Fire Spirit Furnace Goblin Barrel
Royal Delivery
Fire Spirit Knight Wizard Goblin Barrel P.E.K.K.A
Fireball
Furnace Wizard Goblin Barrel
Poison
Furnace Wizard
Lightning
Knight Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Barrel Fireball Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Furnace Goblin Barrel
Knight
Goblin Barrel Fire Spirit Fireball Furnace Wizard The Log
Fireball
Knight The Log
Furnace
Fire Spirit Knight Goblin Barrel P.E.K.K.A
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Fire Spirit Furnace P.E.K.K.A
P.E.K.K.A
Fire Spirit Furnace Wizard Goblin Barrel The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 3 8

Fire Spirit
Knight P.E.K.K.A The Log
Knight
Fire Spirit Fireball Furnace Wizard The Log
Fireball
The Log Knight
Furnace
Knight
Wizard
Knight P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Fire Spirit Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
P.E.K.K.A Knight Furnace The Log
Furnace P.E.K.K.A Fire Spirit Knight
P.E.K.K.A Knight Furnace
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Furnace
Furnace Fire Spirit Fireball Wizard
Fireball P.E.K.K.A The Log
P.E.K.K.A Furnace
Knight Fire Spirit
Knight Fireball Furnace Wizard The Log
Fireball Furnace Wizard
Furnace P.E.K.K.A Fire Spirit Knight Fireball Wizard The Log
Fire Spirit Fireball Wizard Furnace P.E.K.K.A The Log
P.E.K.K.A Knight Furnace
Fireball Furnace P.E.K.K.A The Log
Wizard Knight Fireball Furnace P.E.K.K.A
Fire Spirit Fireball Knight Furnace Wizard The Log
Furnace Wizard The Log Fire Spirit Knight Fireball
P.E.K.K.A
Wizard Fire Spirit Knight Fireball Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace P.E.K.K.A
Fireball Knight Wizard The Log
P.E.K.K.A Knight Furnace The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight
Fire Spirit Fireball Furnace Wizard
P.E.K.K.A Knight Fireball Furnace
P.E.K.K.A Knight
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Furnace
Knight Fireball Furnace P.E.K.K.A The Log
Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Wizard Fire Spirit Furnace The Log
Fireball Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Knight Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Knight Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fire Spirit Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log

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