My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Knight Tesla Dart Goblin Guards
The Log
Dart Goblin Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Hog Rider Guards
Fireball
Tesla Dart Goblin Hog Rider
Poison
Dart Goblin Guards
Lightning
Knight Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Dart Goblin Guards Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider Fireball The Log
Tesla
Ice Golem
Hog Rider Dart Goblin
Dart Goblin
Knight Ice Golem Hog Rider The Log
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Ice Golem Fireball The Log Dart Goblin Guards
Guards
Hog Rider The Log
The Log
Hog Rider Knight Dart Goblin Fireball Guards

Defense Synergies 5 12

Knight
Tesla Dart Goblin Fireball The Log
Tesla
Knight Ice Golem The Log Dart Goblin Fireball Guards
Ice Golem
Tesla Dart Goblin Fireball Guards The Log
Dart Goblin
Knight Tesla Ice Golem Guards The Log
Fireball
The Log Knight Tesla Ice Golem
Hog Rider
Guards
Tesla Ice Golem Dart Goblin The Log
The Log
Tesla Fireball Knight Ice Golem Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Dart Goblin Fireball The Log
Knight Tesla Dart Goblin The Log
Tesla Knight Dart Goblin
Tesla Knight Dart Goblin Guards
Fireball The Log
Fireball The Log Tesla Dart Goblin Guards
Tesla Dart Goblin Fireball
Tesla Ice Golem Dart Goblin Fireball The Log
Tesla
Knight Guards Tesla Ice Golem Dart Goblin
Dart Goblin Guards Knight Tesla Ice Golem Fireball The Log
Tesla Dart Goblin Fireball
Tesla Knight Fireball Guards The Log
Fireball Tesla Dart Goblin Guards The Log
Knight Tesla
Tesla Fireball The Log
Tesla Knight Fireball
Tesla Fireball Knight Dart Goblin Guards The Log
The Log Knight Tesla Ice Golem Dart Goblin Fireball Guards
Tesla Dart Goblin
Knight Tesla Dart Goblin Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Ice Golem Fireball
Fireball Knight Tesla Ice Golem The Log
Guards Knight Ice Golem The Log
Guards Knight Tesla Ice Golem Fireball The Log
Knight Tesla Guards
Fireball Tesla Ice Golem Dart Goblin
Guards Knight Tesla Ice Golem Dart Goblin Fireball
Knight Tesla
Knight Ice Golem Fireball The Log
Tesla Dart Goblin Guards
Knight Tesla Dart Goblin Guards
Fireball Guards The Log
Knight Tesla Ice Golem Fireball Guards
Tesla Dart Goblin Fireball
Tesla Guards Knight Ice Golem Dart Goblin Fireball The Log
Tesla Ice Golem Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Dart Goblin Guards The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Ice Golem Dart Goblin Fireball Guards The Log
Fireball The Log
Fireball Ice Golem Dart Goblin
Dart Goblin The Log
Fireball The Log Ice Golem Dart Goblin
Fireball The Log Dart Goblin
Fireball Guards
Knight Dart Goblin Fireball The Log
Fireball Dart Goblin
Knight Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball
Ice Golem Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Fireball The Log Dart Goblin
Fireball The Log
Fireball Dart Goblin The Log
Ice Golem Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball The Log
Fireball
Fireball The Log
Dart Goblin Fireball Guards
Fireball Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin
The Log Ice Golem Dart Goblin Fireball
Fireball
Dart Goblin
Dart Goblin Fireball Guards The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

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