My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Electro Dragon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Lava Hound
Giant Snowball
Bats Clone Baby Dragon Electro Dragon Lava Hound
Zap
Bats Clone Lava Hound
Barbarian Barrel
Clone Ice Wizard
The Log
Clone
Earthquake
Clone
Arrows
Bats Clone Lava Hound
Royal Delivery
Bats Clone Baby Dragon Electro Dragon Ice Wizard Lava Hound
Fireball
Clone Baby Dragon Electro Dragon Ice Wizard Lava Hound
Poison
Bats Clone Electro Dragon Ice Wizard Lava Hound
Lightning
Baby Dragon Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Baby Dragon Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Tornado Ice Wizard Baby Dragon Poison Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Clone Tornado Ice Wizard

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Clone Baby Dragon
Clone
Lava Hound Bats Baby Dragon
Tornado
Baby Dragon Poison Electro Dragon Ice Wizard
Baby Dragon
Tornado Lava Hound Bats Clone Poison Electro Dragon Ice Wizard
Poison
Lava Hound Tornado Baby Dragon Electro Dragon
Electro Dragon
Lava Hound Tornado Baby Dragon Poison Ice Wizard
Ice Wizard
Tornado Baby Dragon Electro Dragon
Lava Hound
Bats Clone Baby Dragon Poison Electro Dragon

Defense Synergies 2 8

Bats
Baby Dragon Ice Wizard
Clone
Tornado
Ice Wizard Baby Dragon Poison Electro Dragon
Baby Dragon
Ice Wizard Bats Tornado Electro Dragon
Poison
Tornado Ice Wizard
Electro Dragon
Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Bats Poison Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon
Bats Electro Dragon Ice Wizard
Tornado Bats Electro Dragon Ice Wizard
Bats Electro Dragon Ice Wizard
Tornado Poison
Tornado Bats Baby Dragon Electro Dragon Ice Wizard
Bats Tornado Baby Dragon Poison Electro Dragon Ice Wizard
Baby Dragon Poison Electro Dragon
Tornado Ice Wizard
Tornado Ice Wizard
Bats Poison Ice Wizard Tornado Baby Dragon Electro Dragon
Bats Tornado Baby Dragon Poison Electro Dragon Ice Wizard
Bats Electro Dragon Ice Wizard
Bats Tornado Baby Dragon Poison Electro Dragon
Tornado
Bats Tornado Poison Electro Dragon
Bats Tornado Baby Dragon Electro Dragon Ice Wizard
Tornado Baby Dragon Poison Bats Electro Dragon Ice Wizard
Tornado
Bats Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Baby Dragon Electro Dragon
Bats Electro Dragon
Bats Tornado
Poison Bats Tornado Baby Dragon Electro Dragon Ice Wizard
Bats Ice Wizard
Electro Dragon Bats Tornado Baby Dragon Poison
Bats Electro Dragon
Tornado Poison
Baby Dragon Electro Dragon
Electro Dragon Bats Tornado Baby Dragon Poison
Bats Poison Baby Dragon Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Electro Dragon
Poison Tornado Baby Dragon Electro Dragon Ice Wizard
Baby Dragon Poison Electro Dragon
Poison
Poison Baby Dragon
Poison Bats Tornado Baby Dragon Electro Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Electro Dragon Ice Wizard
Poison Tornado Electro Dragon
Bats Tornado Poison Electro Dragon
Poison Tornado Electro Dragon
Poison Tornado Baby Dragon Electro Dragon
Poison Baby Dragon
Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Baby Dragon Poison Electro Dragon
Baby Dragon Poison Electro Dragon
Tornado Poison
Bats
Baby Dragon Poison Electro Dragon
Tornado Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison Electro Dragon
Tornado Poison Baby Dragon Electro Dragon Ice Wizard
Poison Tornado Baby Dragon Electro Dragon Ice Wizard
Tornado Baby Dragon Poison Electro Dragon
Poison Tornado Baby Dragon
Poison Bats Tornado Baby Dragon Electro Dragon Ice Wizard
Electro Dragon Bats Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Bats Electro Dragon
Poison Tornado Baby Dragon Electro Dragon Ice Wizard
Poison Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Tornado Poison
Electro Dragon
Electro Dragon Bats Tornado Baby Dragon Poison
Bats Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Baby Dragon

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