My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Bowler Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Furnace
Zap
Bats Furnace Bandit
Barbarian Barrel
Furnace Wizard Ice Wizard Bandit
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Wizard Bowler Ice Wizard Bandit
Fireball
Furnace Wizard Bowler Ice Wizard Bandit
Poison
Bats Furnace Wizard Ice Wizard
Lightning
Furnace Wizard Bowler Ice Wizard Bandit
Rocket
Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Ice Wizard Bandit Furnace Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Bowler Bandit
Zap
Mirror Bats Furnace Bowler Ice Wizard Bandit
Furnace
Zap Mirror Bowler Bandit
Wizard
Bandit
Mirror
Zap Furnace
Bowler
Bats Zap Furnace Ice Wizard
Ice Wizard
Zap Bowler Bandit
Bandit
Bats Zap Furnace Wizard Ice Wizard

Defense Synergies 2 18

Bats
Zap Bowler Ice Wizard Bandit
Zap
Mirror Bats Furnace Bowler Ice Wizard Bandit
Furnace
Mirror Zap Bowler Ice Wizard Bandit
Wizard
Ice Wizard Bandit
Mirror
Zap Furnace Bowler Ice Wizard
Bowler
Bats Zap Furnace Mirror Ice Wizard Bandit
Ice Wizard
Bats Zap Furnace Wizard Mirror Bowler Bandit
Bandit
Bats Zap Furnace Wizard Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Bats Zap Furnace Ice Wizard Bandit
Furnace Bowler Bats Ice Wizard Bandit
Bats Furnace Bowler Ice Wizard Bandit
Bowler
Bowler Bats Zap Furnace Ice Wizard Bandit
Bats Furnace Zap Wizard Ice Wizard
Bowler Zap Bandit
Furnace Ice Wizard
Bowler Ice Wizard Bandit
Bats Ice Wizard Zap Furnace Wizard Bowler Bandit
Bats Zap Furnace Wizard Ice Wizard
Furnace Bowler Bats Zap Wizard Ice Wizard Bandit
Wizard Bowler Bats Zap Furnace
Furnace Bandit
Zap Furnace Bowler Bandit
Wizard Bats Furnace Bowler
Bats Zap Furnace Wizard Bowler Ice Wizard Bandit
Zap Furnace Wizard Bats Bowler Ice Wizard Bandit
Wizard Bowler Bats Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Bowler Bandit
Bandit Zap Wizard Bowler
Bandit Bats Zap Furnace Bowler
Bowler Bats Zap Bandit
Bowler Bandit
Furnace Wizard Bats Zap Ice Wizard
Bats Furnace Bowler Ice Wizard Bandit
Zap Bats Bandit
Bats Bowler
Zap Bowler
Bowler Wizard Bandit
Wizard Furnace Bowler
Bats Zap Furnace Bowler
Bats Bowler Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bowler Ice Wizard Bandit
Bandit
Wizard Zap Furnace Bowler
Wizard Bats Zap Furnace Ice Wizard
Furnace Wizard Bowler
Zap Wizard Bowler Ice Wizard
Zap Wizard Bandit
Bats Bowler
Zap Wizard Bowler Bandit
Zap Wizard
Bowler Bandit
Bandit
Zap Furnace
Zap Furnace Wizard Bowler Bandit
Furnace Wizard Bowler Bandit
Bats
Zap Wizard Bowler Bandit
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Furnace Wizard Bowler Ice Wizard
Zap Wizard Bowler Ice Wizard Bandit
Zap Wizard Bowler Bandit
Zap Bandit
Bats Zap Furnace Wizard Ice Wizard
Zap Bats Wizard
Bowler
Zap Wizard Bandit
Zap
Wizard Bowler
Zap Bats Bandit
Zap Wizard Ice Wizard
Wizard Bowler
Zap Wizard Bowler
Zap
Zap Bats Bowler
Bats Zap
Zap Bowler Bandit

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