My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Furnace Guards Baby Dragon
Zap
Royal Giant Furnace Guards
Barbarian Barrel
Furnace Guards Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Mini P.E.K.K.A Guards Baby Dragon Ice Wizard
Fireball
Furnace Baby Dragon Ice Wizard
Poison
Furnace Guards Ice Wizard
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Ice Wizard Fireball Mini P.E.K.K.A Furnace Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Ice Wizard Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Mini P.E.K.K.A Furnace Guards Baby Dragon Ice Wizard
Royal Giant
Fireball Furnace Ice Wizard Zap Guards Baby Dragon
Fireball
Zap Royal Giant Baby Dragon
Mini P.E.K.K.A
Zap Furnace Baby Dragon Ice Wizard
Furnace
Royal Giant Zap Mini P.E.K.K.A Baby Dragon
Guards
Zap Royal Giant
Baby Dragon
Zap Royal Giant Fireball Mini P.E.K.K.A Furnace Ice Wizard
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A Baby Dragon

Defense Synergies 3 15

Zap
Fireball Mini P.E.K.K.A Furnace Guards Baby Dragon Ice Wizard
Royal Giant
Fireball
Zap Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Fireball Furnace Guards Baby Dragon Ice Wizard
Furnace
Zap Mini P.E.K.K.A Guards Baby Dragon Ice Wizard
Guards
Zap Mini P.E.K.K.A Furnace Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Zap Mini P.E.K.K.A Furnace Guards
Ice Wizard
Baby Dragon Zap Fireball Mini P.E.K.K.A Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Mini P.E.K.K.A Zap Furnace Ice Wizard
Mini P.E.K.K.A Furnace Ice Wizard
Mini P.E.K.K.A Furnace Guards Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Furnace Guards Baby Dragon Ice Wizard
Furnace Zap Fireball Baby Dragon Ice Wizard
Zap Fireball Baby Dragon
Mini P.E.K.K.A Furnace Ice Wizard
Guards Mini P.E.K.K.A Ice Wizard
Guards Ice Wizard Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon Ice Wizard
Mini P.E.K.K.A Furnace Zap Fireball Guards Ice Wizard
Fireball Zap Mini P.E.K.K.A Furnace Guards Baby Dragon
Mini P.E.K.K.A Furnace
Zap Fireball Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace
Fireball Zap Furnace Guards Baby Dragon Ice Wizard
Zap Furnace Baby Dragon Fireball Guards Ice Wizard
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball Furnace
Fireball Zap Mini P.E.K.K.A Baby Dragon
Guards Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Guards Zap Fireball
Mini P.E.K.K.A Guards
Fireball Furnace Zap Baby Dragon Ice Wizard
Mini P.E.K.K.A Guards Fireball Furnace Ice Wizard
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Guards
Mini P.E.K.K.A Guards
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball Furnace Baby Dragon
Guards Zap Fireball Mini P.E.K.K.A Furnace Baby Dragon
Zap Fireball Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Guards
Fireball Zap Furnace Baby Dragon
Fireball Zap Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A Guards
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Furnace Baby Dragon Ice Wizard
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Furnace Baby Dragon Ice Wizard
Zap Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Guards
Fireball Zap Baby Dragon Ice Wizard
Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Guards Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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